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andreaplanet

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Everything posted by andreaplanet

  1. I too speak Italian :-) I don't like the idea to mix different language topics within the same forum. I think that initially adding a third section [Welcome] [0AD] [0AD International] with a sub forum for the most important languages (Spanish, French, German, Italian, etc.) is is more than enough. The initial count of topics will be very low. If the topic count raises much then we can expand that language in various subforums as it is done now with the English language.
  2. Also if you select some units and press Ctrl+[Digit] then you can recall the selection by pressing the [Digit] again.
  3. hehe, a typical middle age strategy when attacking a fortress/city. With a siege you waited months around the fortress. A note is that probably the wall cost should be much more expensive and/or the farm land should be much wider. In History creating a wall that include also the farm land was far too costly/unpractical. And also to be effective you need soldiers watching the wall, else the attackers could easily build a hill on top of the wall and climb it. For example Rome had two big walls, the inner Servian Wall build in IV B.C. (red line) and the outer Aurelian wall (black line) build in 4 years between year 271 and 275. The big Aurelian wall where long 12 miles but also at that time the population of Rome where around 500.000 inhabitants! So like nowadays cities, the farming/food creation was done always outside the city walls. http://en.wikipedia.org/wiki/Servian_Wall http://en.wikipedia.org/wiki/Aurelian_Walls Another example the ancient Etruscan (later Roman) city of Rusellae (build on a 600ft hill) had a wide and big wall and was build around VII B.C. The walls are nearly 2 miles in circumference and consist of somewhat irregular, unworked blocks of travertine often measuring as much as 9x4 ft (2.75x1.2 m). Still within the "limited" wall area farming was just not possible a part of some trees maybe. http://en.wikipedia.org/wiki/Rusellae http://it.wikipedia.org/wiki/Area_archeologica_di_Roselle
  4. It may could be useful for Units, not single units, but group of units. To have an overview of your army/citizens. And with a checkbox with the ability to select them. For example selecting idle woman in the north part of the map, or selecting all warriors of the east part.
  5. I would try to replicate history as much as possible, that is, you can have as much farm land as you want, but it requires many workers to get just some food. Today just one Thresher machine does the work of various hundred farmers. I would time limit the amount of food you can collect without the need to do any micromanagment. So you need a lot of land to feed a city. Also maybe there should be a basic need of constant food to maintain the citizens, else they would slowly die for starvation like in the history. I'm still unsure about this idea.
  6. I like the snake idea, so I would suggest the idea to make a rounded wall by specifying the starting, the ending point, how much the wall should be curved (deviate from the direct path start-end) and finally the face of the external wall (defense toward outside or inside even if probably we would prefer always an outside wall because it will give use more space within the city). Rounded walls should be cheaper/faster to build because they are shorter. I doubt that there exists any ancient city with a perfect circle wall. Cities where typically build on hills with walls using the natural conformation of the terrain to improve the defense. And in any case with the snake idea I have to build just 4 wall steps to create a perfect circle.
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