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tribalbeat

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Posts posted by tribalbeat

  1. I prefer drag and drop for multiple reasons. for example : with curtain wall you dont use natural formations like forests, heights and rivers to your strategic advantage. also more realistic looking and more customizable so you can fit as many buildings within your walls as you want.

    I would have to agree. The curtain wall system just doesn't seem like it would be very useful. The click and drag method just is the most user friendly, and strategic approach.

  2. It may be some ways off, but let's get an Alpha Six suggestions thread. Try to keep these to really minor suggestions for the short run instead of things like adding new units. I for one, would like to see at least a rudimentary tech tree. (e.g. A player needs to have a farmstead before they can begin making farms.)

  3. Personally, i hope farms will have unlimited food... less micromanagement, but slower food supply than hunting or fishing.

    I feel farms need to be reseeded for a price to prevent someone from just being able to turtle the entire match.

  4. Will we ever see a button on farms that allows the citizens farming them to automatically reseed them once the food is depleted from the farm? It would be a lot easier to manage than ordering my farmers to build a new farm every few minutes. I don't know how hard it would be to code, sorry.

  5. One thing that I hate is when my javelin units are getting closed in on by enemy spearmen. They keep moving back to fire, but so do the enemy, making it impossible to fight. Would it be easy to code them to switch to just trying to stab the enemy with their javelins if the enemy is close enough?

    Additionally, will cavalry ever have the ability to charge enemy units, knocking them around some instead of just running up, stopping and then attacking?

    Thanks, Love the game by the way.

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