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Showing content with the highest reputation on 2015-07-26 in all areas

  1. So, as promised: a few screenshots with notes. Here I remodeled the ventilation meshwork at the side of the roman 5. Step one, the model with the old one removed. Step two, model only two wooden beams, uv-map them, use mirror-modifier (for right-left symmetry). Step three, use the array modifier to have as many of them at hand as one wishes. Step four, use the curve modifier, together with a curve (nurbs in this case), to have the mesh fit the opening. Also change the array modifier from fixed count to fit curve length. Step five, apply modifiers and manually adjust vertices when needed (use proportional editing to save time). Step six, example bake of this high quality 3D model to an incomplete low poly mesh with only 12 polys for demonstration. As you can see, simple baking already produces pretty good results, however in this case some texture editing would be required to really have convincing textures.
    3 points
  2. Hi everyone, I am excited to be a part of this project, and play this interesting game. Brings back memories from the AOE days. I am trying to teach myself game development, but I am an absolute amateur when it comes to the development tools (not games). 1. Development: Is there anyway some more experienced developers could do some "amateur, getting started" youtube videos. The videos I came across, although interesting, were not very helpful. They just need to walk through the basic stuff, like loading a mesh into blender. I have been trying, and I keep running into problems. This way we can get an education pipeline going, helping feed more people into the system, so as they gain experience they can increase their contributions. 2. Game Play: The Romans and other civilization's units are to strong when... (City Phase ---> Fortress ---> Higher Pay (increased attack by 25%)). It's to much. I was playing against the Romans one time and they AI got this upgrade. My Civ didn't have it I think. I had a better economy and more units, but they kept getting annihilated. Then as many archers and built lots of fortresses, but it didn't do anything. I was literally powerless as a player. It didn't matter what strategy I used, or how many units i outnumbered them with, or how many units I kept feeding into the battle with multiple barracks buildings, they just kept getting smoked. 3. My first contribution (WIP) ---> "Between the Dunes" I am working on this map. I noticed that we need an 8 player map, so I started designing one. I hope you like it and I glad to be apart of the community!!!
    1 point
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