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Showing content with the highest reputation on 2013-10-21 in Posts

  1. Hello everyone: I show the level and details of cheehat“s wip. See attached files... I make the 3D model following http://trac.wildfiregames.com/wiki/ArtDesignDocument Cheetah_INT - This pose is only for introducing... I try that... "anything smaller than a human hand should not be modeled but included in texturing". Cheetah_UV - png, 512x512, There are mistakes (see nose or skin spots...) Cheetah_wire - Faces 494 (<700) Cheetah_ANI - This is the pose whitch animator need? I need help with: Comment/improvements or anything witch I forgot... Scale?
    2 points
  2. I will start working on the ptolemaic lighthose. Post updated.
    1 point
  3. The Athenians did not call themselves "Athenians." Neither did the Persians call themselves "Persians." These are Anglicized words. The Macedonians called themselves Makedonikoi. Yet, we are calling them Macedonians, because that's how English speakers know them. Likewise, English speakers know "Gauls" as those Celts who lived in the region called "Gaul" in Latin. It is very likely the Iberians did not refer to themselves as Iberians. "Carthage" is Anglicized, coming from Latin, "Carthago." I don't know what my point is here. Other than to say that it is all rather arbitrary.
    1 point
  4. English likes to shorten things and make life difficult for translators with abbreviations etc. Our translations are bound to be longer. I'd say for now translate in a way that will sound natural and don't worry too much about string length. We might need to adjust the GUI for string length later, and not just for Spanish. It is a good idea to keep translations consistent with other games
    1 point
  5. This is what Scottish Highlanders call things now (those who still speak their own language): Gaul (country) = A'Ghall Celt (person) = Ceilteach You see the gal- root in Celts' names for themselves all over the place, from the Galatians in the East to the Irish and Scottish Gaels in the west. And of course they used to speak a Celtic language in Galiza, where our own Gallaecio comes from.
    1 point
  6. That could be a fun thing to implement. I always wondered why in most games towers walls and castles where separate. Well, unless you count the Stronghold series. Love stronghold So, this gate business is all Greek to me when it comes to animating doors, so I just built the housing. The Persian armature is in there so all that's really left is to model some fancy city gates and stick them on the bones. Unless, of course, all y'all hate it. I won't have much more time for 0AD in the next few days, unfortunately.
    1 point
  7. I agree - and nice work Tomas, looks fantastic. It would be neat to see a battle horse in the scene as well
    1 point
  8. They probably called themselves by the name of the tribe they belonged to. Since there were multiple tribes, using a geographical term just like we to for the Gauls will have to suffice.
    1 point
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