I feel this would add unnecessary micromanagement to the game. I get that it is realistic, but it defeats the inherent flexibility of citizen-soldiers. Plus, how would players immediately see if a citizen-soldier is ready to fight? Perhaps this transformation happens automatically but that would mean a citizen-soldier walks away from an attack to a building, only to come back to see its female citizens brutally murdered That makes the game generally less flexible, more time consuming, and perhaps frustrating because units do not do what they are ordered to. In the same vain, switching from lumbering to working on the field would require a similar switching of tasks / equipment. My opinion is that would be less flexible and lowering the gameplay experience, even though it sacrifices a little realism.