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Showing content with the highest reputation on 2012-10-08 in all areas

  1. Hi! I've finished a tutorial video for the camera controls and unit selection. Let me know if you like it! --Brynn
    3 points
  2. Yes, we are the gamers, but so are the develpment team. Plus they work for free in this, we can't ask them more than they are willing to do, it's just not fair. But since the project is open-source, you can go ahead and mod it, or pay someone to do the hard work for you.
    1 point
  3. I feel this would add unnecessary micromanagement to the game. I get that it is realistic, but it defeats the inherent flexibility of citizen-soldiers. Plus, how would players immediately see if a citizen-soldier is ready to fight? Perhaps this transformation happens automatically but that would mean a citizen-soldier walks away from an attack to a building, only to come back to see its female citizens brutally murdered That makes the game generally less flexible, more time consuming, and perhaps frustrating because units do not do what they are ordered to. In the same vain, switching from lumbering to working on the field would require a similar switching of tasks / equipment. My opinion is that would be less flexible and lowering the gameplay experience, even though it sacrifices a little realism.
    1 point
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