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Showing content with the highest reputation on 2012-08-30 in all areas

  1. And he lost most of his army to weather, Gaulish tribes, and desertions. That would be a cool scenario.
    1 point
  2. Instead of filling the release with all sorts of content that depart from the main idea of the game, there could be some kind of 'mod browser' that would contact Wildfire Games servers and get an updated list of available mods. Clicking 'Download' on one of the mods in the browser would then cause the mod to be downloaded and installed.
    1 point
  3. I'd also like to point out that I have a somewhat new but not top-of-the-line graphics card and it easily handles all the new graphics features without much impact on performance. Still they will be disabled by default in A11, as it's experimental and we don't yet know which hardware best supports which options. The real issue with performance is not graphics related, but definitely pathfinding and AIs (this is easily verified by using the profiler in game - F11). That said, I've played several multiplayer matches lately with up to 6 players and performance was surprisingly good (all humans, no AIs). Think of it like this; we're moving toward a completed game by adding necessary features, it would be somewhat counterproductive if we only focused on performance issues, because adding new stuff could introduce new performance issues, the game might never be finished. We currently put a lot of effort into finishing art and programming tasks, a similar amount of effort into bug fixes, and the leftover is performance issues. Not to mention that at least on the AI and pathfinding side of things we're currently waiting for 1-2 people to finish their work so it's hard for anyone else to assist
    1 point
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