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    • Thanks a lot, @Grautvornix! Building a test mod around this with you and @Asher would be awesome! You make a great point about allied garrisoning already existing in the base game—turning that into a real, structured comeback mechanic is exactly what we are aiming for. If you're up for prototyping a mod for testing, we could start with a simple V1 to see how fun it feels in-game before adding complex rules: The Embassy building (unlocked in Town Phase, using an existing building model as a placeholder). Survival rule: As long as at least 1 allied citizen is garrisoned inside, that faction isn't defeated. "Restore Fallen Ally" option: A hefty flat resource cost (e.g., 500 food/wood/stone/metal) at the Embassy to spawn 4–5 allied citizens if they were eliminated. Mechanics like continuous resource upkeep, healer requirements, or XP gain could always be added later in a V2 once the core loop works. Let me know how I can help with the game design or playtesting!
    • Hi, I've known about 0ad for a long time, but I'm still a total beginner when it comes to actually playing the game. I play a little every few months—usually as Christmas approaches. Are there actually any pre-made Kamania maps out there that I can download and play? with best
    • Hi, I'd like to test ModernGUI R28. Right now, I'm only playing single-player against the AI. What will it be like later in online mode? Will all players need the same mod for it to work? with best
    • New cultures are already being implemented into World Rising!  We're expanding our world even further, introducing new civilizations, buildings, units, and unique historical features. Each culture is being carefully developed with attention to historical detail, aiming to deliver an increasingly rich, immersive, and diverse gameplay experience. The world of World Rising continues to grow, and many exciting new features are still to come!  
    • I've been working on including some ancient greek ceramics to the game, that I found and modified to work for 0 A.D. Everything is baked on the same texture. I'll add a mod for anybody wishing to test it.   This is some of the current pottery in the game: We could use them for eyecandy objects with food, trees, plants, on shelfes etc:   Normal Map:   Some common pottery shapes as reference:   Here are the sources for the highpolys. Except for the pithos (the large one) which uses CC-BY, all models are licenced under CC0. We might have to give attribution to the author or I would remodel it myself.    I still need to make a procedural material to bake a proper diffuse for the terracotta amphora. The actors also need some editing. If there is an interest I'm thinking about adding more products to fill into it, which could be pomegranate, figs, pears, grapes, olives, onions, fish, grain, wine, water, dirt for the plants etc. heleprops.zip
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