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shirish

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Everything posted by shirish

  1. Hi all, I dunno if 0ad uses Tessellation or not . I just read this news http://phoronix.com/scan.php?page=news_item&px=Tessellation-For-Pre-Broadwell as well as http://www.phoronix.com/scan.php?page=news_item&px=Intel-Tessellation-Gen7 and from it, it seems that Tessellation support is coming soon. See https://en.wikipedia.org/wiki/Tessellation_(computer_graphics) to know why it matters. While I do not know if 0ad uses Tessellation or not thought it might benefit from at least knowing what's happening out there, in case there is idea to support this technology.
  2. umm.... what I actually wanted to stress on is that tutorial seems half-finished or half-baked. Usually games have a series of tutorials to explain the concepts. That is and seems to be missing.
  3. Hi all, Newbie here. I just played 0.19 64-bit. It took me quite some time to figure out where the tutorials are. http://trac.wildfiregames.com/ticket/2303 is obviously needed and hopefully it will come in alpha 20. What I don't know is what to play after that. There doesn't seem to be any scenarios which build on the first one. Also is there an option to see the tutorial messages for a longer time or to see what announcements or messages I missed in the game ? That actually should be part of the tutorial itself so newbies like me where to look. Also in the introductory tutorial, there are th
  4. Hi all, Is the game going to be ported to use SDL 2 ?
  5. Hi all, As the fund-raiser is happening, perhaps it would be a good idea to also showcase the game via gog.com/indie . You might be able to generate some cash or if nothing else make it easier for people who may have not heard the game or played it, be able to see and play it. I don't see any downside to it, can the people who are leading 0ad take some initiative and see if something can pan out. Good luck on the fund-raiser.
  6. Hi all, Just started with alpha 11 (I know alpha 12 is the latest one) . Tried to find an easy game, didn't one in which the AI will be weak and you have all the time in the world to win. There is serious lag on alpha 11 on my system. I have no idea if the game does honor the settings in ~/.config/0ad or not. These are my settings there. ; Global Configuration Settings ; ; ************************************************************** ; * DO NOT EDIT THIS FILE if you want personal customisations: * ; * create a text file called "local.cfg" instead, and copy * ; * the lines from this file tha
  7. like the idea but that's about it. You can count me in once you have something playable or even movable, then can tell/share if something moves or something is broken (as a sort of manual tester). I am not a developer in any sense of the word but that doesn't stop anyone from dreaming/thinking aloud, does it ? Hopefully though if the project does take shape then there is a new repo. which includes the art assets which are used immediately (even if it means importing them in the new repo.) It does not make sense to hog space on the hdd with art assets which would not be used immediately in the
  8. Thank you that's useful to know, so it's gonna take quite some time. Can any of the mods close the thread now.
  9. Actually in the short-term, next/upcoming release this might be the solution but at the end of the day nothing beats having an in-game tutorial having triggers. For the experienced ones, they can simply leave. If needed can give many examples, both for RPG,RTS and other types of games who have in-game tutorial to enhance stickiness as well as make the person understand both the game lore as well as control. Just as an e.g. see Medieval 2 http://en.wikipedia....al_War#Tutorial If you go in the casual fare, then games like Virtual Villagers and its ilk have also softened the new player coming to
  10. Jeru, an in-game tutorial would be like for e.g. how the freedroidrpg or crawl-tiles people have done. You go as a player who does not either know the keyboard or the mouse controls and everything is told to you step by step by a friendly narrator. Now of course, I have shared/used RPG's as that is what I have been playing the last few days/weeks but also remember something similar for RTS's as well. Before the campaigns you have tutorial campaigns where you do some sort of mock foraging, mock fighting, mock everything where the narrator hand-holds you and everything. Some games even have tips
  11. It's the real me. While registering it automatically took from gravatar. @KayEhn thanx for the link but that is BORING. Manuals and multi-page manuals at that are boring. Which means it would be sometime before we can have some sort of tutorial.
  12. Hi all, Newbie to the fora and newbie to the game. I was trying to see if there is a tutorial to the game but not. Then tried to see if I could spot a ticket for it, didn't see any ? Maybe its too early to have a ticket for it to follow ? Maybe tutorial is one of the last things people do when they design games ? Looking to understand.
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