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Linux_Eki

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About Linux_Eki

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  1. Good to hear language support is on dev. Just translated about 13% of the game to Finnish together with my cousin.
  2. So we would then make walls and swords from "minerals"? That would be quite weird. Better solution could be that there is just big bunch of rock and when its mined, it gives iron and stone. So there would be still 4 resources but getting them is bit different.
  3. I know its kinda lame but I am testing that because it seems to be used so much and I started wondering if it really works. Here is the straight link: http://www.youtube.com/user/LinuxEki
  4. Deleted my old rusher fork and forked yours again. edit: too bad my tweaks to older version of rusher code are on brtfs filesystem. Can't access them atm
  5. Long time no post. I made that rusher bot long time ago from qbot but never posted codes... I should start again and this time make it available for everyone How do I get your qbot newest code again in github? Since there has been so many updates for qbot that current rusher code is old in many ways.
  6. It's been long time since my last 0.A.D video... Hopefully I have interest to do some more in the future. http://adf.ly/3o5Po My channel.
  7. You can already get code of qbot. If I manage to make something good that works like I want then I will post code for others to test.
  8. I am trying to make rusher from qbot. Its bit hard because I can't code a single line of javascript But I will try changing the way how qbot does things. Some progress. Attacks in under 4 minutes on random latium map while original qbot takes 9-12 minutes for first attack. If tested on Oasis II attack times are quite the same 7-9mins for both.
  9. Thank you very much!! Now I can do AI comparison video between qbot and jubot. Splitbot isn't working for me atm.
  10. Tested 2 times on Oasis II. Now it attacked several times with 15 troops before I crushed them. 170 pop and then larger force attacks? Imo its high. I would set it around 110 and then bot would start building troops for larger attack. On second test run splitbot said that it cannot find place to build. At their base several workers were faced on their CC and tried to build something on top of it. Time warped some minutes and nothing happened.
  11. I will test it again with newest build from svn and 0ad.dev repository. Maybe I didn't wait enough For me its just strange if AI doesn't do anything aggressive within 20minutes. Edit: Actually I now remember one match where splitbot attacked qbot. But the situation was not clear to say if it was pure attack or defending own workers. Qbot and splitbot gathered resources from same place and other side attacked others workers and other went to defend them. Because splitbot was stronger atm it continued following worker stream to qbot base and had big battle there. Also it was sending reinforcements. Edit: Got it. Gives error. I have had thought its not critical because bot was still running fine but this time I read it through. Seems it can't find where my CC is. ERROR: JavaScript error: simulation/ai/SplitBot/SplitBot.js line 128 TypeError: me.getCivicCenter() is undefined ([object Object],"11",[object Object])@simulation/ai/SplitBot/SplitBot.js:128 ((function (ent, str) {"use strict";var tmpDistance;if ((tmpDistance = org.zeroad.common_api.Utils.VectorDistance(ent.position(), me.getCivicCenter().position())) < nearestOponentEntityDistance) {nearestOponentEntityDistance = tmpDistance;nearestOponentEntity = ent;}return false;}))@simulation/ai/common-api/entitycollection.js:99 ([object Object])@simulation/ai/SplitBot/SplitBot.js:126 ([object Object])@simulation/ai/SplitBot/SplitBot.js:1059 ([object Object])@simulation/ai/SplitBot/SplitBot.js:795 ([object Object])@simulation/ai/SplitBot/SplitBot.js:775 ()@simulation/ai/SplitBot/SplitBot.js:734 ([object Object])@simulation/ai/common-api/base.js:91 @:0
  12. Yeah I meant console commands. Dividing by 1000 (ty quantum) shows in seconds so its enough for me.
  13. Is there some command that would show me how long I have been playing? When you win/lose you will see how much time elapsed but I want to check while playing.
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