Frederick_1 Posted November 17, 2022 Report Share Posted November 17, 2022 Laconia is a Scenario where you usually start in an somewhat inferior Position, although both player have almost the same number of population. Most of them are set in a battle situation where without interaction Spartanians (as standard player 1 looses his complete army without much losses for the Macedonian. So the game description says: Quote The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley. Using formations improves spartanians performance witout much impact on battle outcome. Simply running away and avoiding the battle is not good because the group of macedonian champion cavalery almost encircled your army and they are faster than your infantry. With micromanagement it is possible to alter the outcome of this battle. I like to experiment for a quick game without the need to built up your army. I want to share some of the results in this tread. 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 17, 2022 Author Report Share Posted November 17, 2022 (edited) To start this is a alpha 25 alpha 0.26 replay, which is one of my fastest victorys in about 5 min. These first files are all alpha 0.26 altough in 0.25 the behaviour of the javlineer was different and better fight results were possible. I have found no Subforum for 0.26 replays. This is why I posted here. commands.txt metadata.json Edited November 18, 2022 by Frederick_1 Correction and hint difference 0.26 vs 0.25 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 18, 2022 Author Report Share Posted November 18, 2022 (edited) Next are two fights with more pullback. metadata.json commands.txt And the other one: metadata.json commands.txt Edited November 18, 2022 by Frederick_1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 18, 2022 Author Report Share Posted November 18, 2022 This one, is about 8 min till the defeat of the macedonians. metadata.json commands.txt 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 18, 2022 Author Report Share Posted November 18, 2022 The battle results vary when you use a formation. From what I tested flank gives the "best" result with 18 kill vs. 43 losses. Other formations I tested gave these results as number of kills with 42 losses: Box 16 Close order 12 none 9 Phalanx 8 This is the replay with flank formation: metadata.jsoncommands.txt 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted November 29, 2022 Author Report Share Posted November 29, 2022 This is a replay where I lost only 5 entities in the battle against the Macedonian until a victory in min 5. In 0ad alpha 25 it was possible to outdistance the group of 10 javlineers of the Macedonians which went to work. Making the battle much easier. In Alpha 0.26 this is not possible any more. So I was surprised over the overall outcome of this match, as good as my best fights with alpha 0.25. I must admit this was only possible with the help of the autociv-mod. And sure it was only possible in turtle speed, to have enough influence on the game evolvement. This is a graph of this fight: commands.txt metadata.json 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted December 9, 2022 Author Report Share Posted December 9, 2022 This time, I tried to just walk home to fight with help of infrastructure. A win in the end, but a build up phase was necessary. commands.txt metadata.json 1 Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted December 28, 2022 Author Report Share Posted December 28, 2022 This is a game where I just tried a start which came out mediocore, but I played to the end and finished with a rather short built up phase. Instead of waiting for an attack of enemy I was attacking as soon as my army was regeneratetd, which led to a victory in minute 13. commands.txt metadata.json Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted December 28, 2022 Author Report Share Posted December 28, 2022 I guess this is my fastest victory in minute 5. The strategy to take out the enemy javelineer group worked out well, despite the good result I am still unhappy, because of the uneccecary losses in Minuit 3. I thought using formation close order brings distance fighter to the back. But it did not work out well enough. as usual they ran into enemy too fast. commands.txt metadata.json Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted December 28, 2022 Author Report Share Posted December 28, 2022 This replay the javelineer take out did not work. I had to go into a pullback. I had some more issues with the 0AD user interface. To get town phase soon enough did not work as inteded because screen refresh was not fast enough and time was over when would have to do a "recklick" 0AD is awfully lugging to user interaction. At least on my intel 9600k@ 4.4 Mhz. Also the destruction of my barrack was not intended. I wanted to enable autoque.... (The game crashed later, so only commands.txt. At least here I can do the replay anyway) commands.txt Quote Link to comment Share on other sites More sharing options...
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