Papaya Posted September 30, 2005 Report Share Posted September 30, 2005 Do you guys currently have a team of designers for a campaign? I mean, what great game isn't complete without one? With experience in the editors of AoM and AoK, I am sure I could adapt to yours quite quickly. I would be willing, if the spot is open, to help design the campaign, (ie: triggers and cinematics, I'm not the best at eyecandy ) I sure hope you consider me because I think I could really help! Sorry if you already have someone. Quote Link to comment Share on other sites More sharing options...
Aeros Posted September 30, 2005 Report Share Posted September 30, 2005 Being in charge of that whole department, I would be the one going around and selecting candidates for scenario designers as well as planning and and doing the campaigns. Currently I've got some plans on how a small team of designers would work together to get that all rolling, however, design work on the campaigns will not take place until the game is nearly finished and we have a finished stable editor to work with. Otherwise we would just be wasting our time. Campaign work should take place towards the very end of the development cycle when we're undergoing beta testing and thats a very long way off. Our current editor is very primative and serves only for the purpose of giving our engine something to load and play on.There is a huge amount of designer tallent out there and indeed within our own team. Its not likely we'll be recruiting very many scenario designers, probably only 2 to 3 when the time comes. Additionally we would favor much more people with story-telling and game-designing skills more than people good with eyecandy (we have as much art as we want at our disposal so eyecandy won't be too big a deal). Eitherway our editor is a different package from other games out there so any previous knowledge you have will not put you at much of an advantage. A fine eye for art and storytelling is what would be the most important asset.Eitherway, campaign work is a very long way off I don't want to get peoples hopes high for no reason, although Papaya if you're interested in the campaign its likely you could help out as being a tester to test the campaign. When we're in Beta we plan on getting lots and lots of people to test and give input on various portions of the game. Quote Link to comment Share on other sites More sharing options...
Ruler_of_games Posted November 8, 2005 Report Share Posted November 8, 2005 Yeah a campaign makes a game great.... Thats why I really like AOM's long campaign because it has a very good plot and it kept me busy for a month or so of my time playing. Quote Link to comment Share on other sites More sharing options...
mista_maggoo Posted March 14, 2006 Report Share Posted March 14, 2006 will there be dialog in the campaighns?or just scripted like zelda or something?also i think it should be more fun then the aom campaighn because it was good but not great.anyway i would like to test the beta too.you probably dont like me though. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 14, 2006 Report Share Posted March 14, 2006 The plan right now is to have AOM-style cinematics and such within the campaign(s). In fact, cinematics are being implemented into the game right now. This is basically a MUST for any new 3D RTS game. Quote Link to comment Share on other sites More sharing options...
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