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New Developer Article up!


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"Sometimes the historical record for certain troop types is extremely vague, leaving us in the uncomfortable position of literally designing the soldier. One example of this was the aforementioned Arabian camel cavalry..."

A new developer article has been posted. Today, we visit 0 A.D.'s history department for a look at the synergy and conflict between two of 0 A.D.'s most important aspects: Historical accuracy and good gameplay.

In his article, History Department Manager Paul Basar discusses how these two aspects sometimes go hand in hand, and how one must sometimes be prioritized over the other.

The article can be found here.

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