LordStark Posted June 6, 2022 Report Share Posted June 6, 2022 So I did the quick blender tutorial where you literally open it up, uv map the default object, save it and then add a texture before putting it ingame. This got me pretty excited as it was very easy to do. So now I want to take one of the towers in the game (or possibly in another mod) and combine it with three others (one of them is different from the other three) - effectively making big 2x2 tower. I successfully imported some models into blender and joined them together (feels like a real accomplishment for me). However, I don't know how to apply the textures. I now have one model but I don't have one text - is there any easy fix for this? Or am I trying to do something that is far too advanced for my skill level? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2022 Report Share Posted June 6, 2022 If the models have different textures, they need to be separate objects and separate DAEs. Then referenced in the actor file as props. Maybe this will help -> [TUTO] Pyrogenis Propping System - Part 1 - Adding Prop Points in Blender - YouTube Quote Link to comment Share on other sites More sharing options...
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