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civ idea


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After much research (I have a degree in research) and interviews with history professors I think I have come up with an idea for a civ. The Morbius civ. This civ defaults at 10000 of every resource (historically, this was a very rich civ).
However, to balance it, it only has one type of unit called Morbius which requires -10/-10/-10/-10 resources to train and takes -5 minutes (I'll work on a solution for non-linear time).

I don't think there's a feature in the engine for such gameplay (@elexis3 can you check) so maybe keep this for the future. I am thinking alpha 100, which is only halfway through in 0ad's full release roadmap. 

@stan0adArtist, I attached a picture of morbius for reference

Let me know what you guys think



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