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Monthly Review - November 2004


Wijitmaker
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of November.

Brendan Keough (aka b.w.keough): For his excellent work during his first month of membership. Managed to conceptualize 3 units for a total of 9 sketches. He has an excellent work ethic and is very enjoyable to work with.

Mark Thompson (aka MarkT) and Matt Holmes (aka Calefaction) for the long hours and effort they invested in moving all 0 A.D. development to a central Subversion repository. Additional thanks go to Mark for kindly donating, configuring and trouble-shooting his personal server for this purpose (as well as his considerable efforts on the game's entity and combat models this month), and Matt for his work on an easy-to-use TortoiseSVN guide to ease our staff into this new phase.

Accomplishments for the month of November:

  • New 0 A.D. website released
  • Several new screenshots posted
  • Implemented in-game music and sound effect support
  • Added fading, gain, and positional audio functions
  • Basic melee combat model in place
  • Incorporated several entity attributes
  • Made major transition to project-wide Subversion version control
  • Moved all assets and source to central Subversion repository
  • Centralised third-party libraries
  • More progress and experimentation with session GUI
  • Revised GUI coordinate system for more dynamic rearrangement
  • Added support for unit icon sheets
  • Implemented ornate UI dialog boxes
  • Much work on fixing bugs, and improving code performance
  • Restored design documents corrupted in forum move
  • Researched feasability of GLSL
  • Finished up RMS map concepts
  • Structure color pallettes for Persians and Carthaginians
  • Persian structures concepts finished
  • Carthaginian structures concepts started
  • 0 A.D. forum skin made
  • Concept artist hired
  • 2 Textures artists hired

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