Salesome Posted January 9, 2022 Report Share Posted January 9, 2022 DISCLAIMER: I played a 4v4 online Game. I know this may become laggy. Basically, the problem was that for most of the late game, units were using a stop-motion technique, where they would move for a moment, then stop for a moment, then move for a moment, then stop for a moment etc. It was frustrating for everybody involved. There are some peculiarities, however. I could analyse stuff a bit because I was on audio connection with my teammates and we could discuss everything. The host (not me) was GPU-limited. Actually, he used software rendering on his 16-core CPU The lag didn't stop although three defeated players left the game and two were almost destroyed and did not have a unit worth mentioning In the end, it was 2v1 where the one opponent absolutely did not want to give up (no complaints here, he was just denying his imminent defeat ) My game crashed at some point and I dropped out. For my teammates, it continued and it ended normally (after 10 more minutes) Me and my teammates were in the same country in Central Europe, one opponent I know was from Russia (large ping?) There was never a notification that a particular player was lagging (which would normally be the case) None of my teammates' PCs were CPU-limited (Is pathfinding still the biggest lag problem?) I would like to discuss if this was "normal" lag or whether there is more to it. I attached my replay, the crashlog and the "interesting" one. commands.txt crashlog.txt interestinglog.html Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 10, 2022 Report Share Posted January 10, 2022 I honestly don't understand why anyone would want to play anything larger than a 3v3, given how much lag even a 6 player match has. Quote Link to comment Share on other sites More sharing options...
BlowWissler Posted January 10, 2022 Report Share Posted January 10, 2022 Thanks for developingbthat awesome game. Quote Link to comment Share on other sites More sharing options...
RudiRüssel Posted January 10, 2022 Report Share Posted January 10, 2022 Well, is it a server thing or more basic, meaning the game design and engine itself. If so, it would be meaningful to question this construct as a whole. If this is the maximum amount of players for a game in order to not turn into the Joker himself.. Not speaking of the hopeless efforts of doing something like "micro" and as a result getting an ancient version of Michael Jacksons Thriller movements. Quote Link to comment Share on other sites More sharing options...
Salesome Posted January 10, 2022 Author Report Share Posted January 10, 2022 Ok, then maybe, choosing a player number greater than six should output a small warning that performance is expected to be low? Giant map size already has a warning message in its flavor text. Quote Link to comment Share on other sites More sharing options...
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