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Game modes for Grand campaign.


Lion.Kanzen
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Introduction.

 

 

I want to discuss game modes, scenarios, random maps and skirmish,  which will bring this new version of the gameplay, including adapting a version to Multiplayer.

0 A.D Grand campaign is based in Conquer the World (CTW) the single-player campaign mode of Rise of Nations. It features a Risk-like turn-based global strategy mode, where nations may conduct diplomacy, redeploy armies and try to expand their empires by conquering new territories. Conflicts are then resolved using the real-time game engine.

In Conquer the World, you not only command in battles, but you also command an entire empire. You start in your nation's capital which depends on where your capital is located (for example, Romans start in Italy) or if set at random, you can begin at any place of the world (e.g. the Egyptians can begin in Hispania).

I don't know if there will be a random mode in 0 a.d. Grand campaign.

During your turn, you may forge alliances, make peace treaties and declare war. You can also spend tribute to upgrade your territory and make the area far stronger (more cities and defenses).

 

RoN have the features of Attacking barbarians always begins a Scenario. Attacking a capital, a strength 5+ territory, or with allies always begins a Conquest battle. Otherwise, the battle can be either a conquest or scenario. Attacking with a different number of supporting armies can change whether it is a scenario or conquest, while attacking with a different army can change one scenario for another.

If you choose to end your turn without attacking, you gain tribute (Maximum of 100). The first time you press "Next Turn", you gain only 25 tribute. Then, you gain 50 tribute, then 75 and finally 100.

 

RoN CTW modes.

Scenarios are special missions during Conquer the World campaigns in RoN.

War party

Destroy 25 enemy units within 15 minutes. You are not allowed to capture cities.

The enemy starts with an army about as powerful as yours, so try not to engage it.

There are scattered pairs of farms with vulnerable civilians. It may be possible to pick off civilians who are working at woodcutters/mines and not too close to cities. (Use "Hold Fire" stance to avoid triggering the alarm too early.)

Melee

Two barbarian nations, which start without armies

Nomad

Player starts with a normal city and a big army with lots of heavy cavalry. Three barbarian nations have no cities, only supply wagons. They initially have small armies but can generate more units from their supply wagons (up to a per-nation limit).

Sudden Death

There are two barbarian nations. Player can defeat them by capturing any city (thus, "sudden death")

Barbarian rally

Survive 15 minutes. Start with a city in the center of the map, along with a barracks (?).

Tricky in ancient age (all research that normally requires knowledge is very expensive; enemies get catapults but player doesn't get cavalry; cannot form a Government to heal or bribe)

Barbarians at the gates

Fight three age-behind nations, which are allied against you. Survive 25 minutes.

The barbarians in this scenario use special barbarian variants of each foot unit. Their attacks are disorganized and nearly continuous.

Wheel and deal

You must defeat three barbarian nations. Everyone starts off equally, with a normal city and a scout.

Initially, you are at war with the other three and they are at peace with each other. However, real-time Diplomacy is allowed: you can negotiate for peace or allies, then backstab and declare war by clicking the dove icon. The barbarians may also decide to attack each other.

 

Supply train

You have a medium-size army and three scouts. To win you only need to survive 5 minutes, which is not difficult (especially once your scouts gain the ability to hide in the Medieval age). However, you can gain a better bonus card by destroying supply wagons that are moving through the map.

Tactics

You have a large army and must capture the enemy's capital. The enemy has small groups of units scattered throughout the map, which will try to slow your assault and flank your siege weapons.

If you capture another enemy city, it will be assimilated immediately and you will gain several civilians. This may give you a chance to heal (by garrisoning) or reinforce. However, you are not allowed to form a government, and the time limit will keep ticking.

Field battle

Destroy enemy buildings (2 barracks). Start with a medium-size, heavy-tilted army (enlightenment age: general, explorer, 9 light inf, 7 heavy inf, 4 ranged cav, 3 light cav, 4 heavy cav).

Ambush

Capture enemy capital in 120 minutes

Enemy appears, with cavalry, "out of nowhere"

 

Surprise attack

Similar to the barbarian scenario "Barbarian Rally".

Survive for 15 minutes. Disorganized waves of attackers will arrive throughout the battle from the same 2-3 directions. The map is explored, and you start with a barracks and stable.

Towers can protect your civilians by killing enemies, providing a safe haven, and letting you research attrition technologies. However, the enemy will eventually start bringing siege weapons and supply wagons.

 

 

This scenario becomes more difficult throughout the ages, as your units become more expensive, and enemy units become more powerful relative to your static defenses.

Guerilla warfare

Like in the barbarian scenario "War party", you must kill 25 units within 15 minutes, and are not allowed to capture cities.

However, there are key differences. To your advantage, you have a General, and the enemy starts with only a tiny army. To your disadvantage, the enemy capital has a pair of towers at their capital.

You also start with a supply wagon, and it is crucial to keep the supply wagon alive. It can heal your troops when outside enemy territory; it can prevent attrition damage; and it must be alive in order for extra troops to appear (at about 5 minutes and 10 minutes into the scenario).

With luck, you may discover the enemy's second city while it is still under construction. If you kill the civilian but leave the construction site intact, their economy will be crippled and they'll keep sending citizens to your slaughter. However, they also won't establish as many civilian work sites for you to attack.

 

0A.D version.

in 0 A.D there would be the relic and wonder mode, matches. where you have to fulfill objectives.

in addition to the conditions that are already in our game.

 

Proposal.

  • Defend wonder Mode.
  • Attack and capture wonder.
  • Capture points or spots. (similar to TW Rome 2.) there is a similar mode in EE II.
  • Build wonder.
  • Rebel Mode.(one of your cities is captured y you must pay tribute and build an army) similar to scenario Oppression  from Yamato campaign in AoE I.

 

 

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