Milovus Posted February 19, 2021 Report Share Posted February 19, 2021 As I've played this game against AI for a small time now and prefer a turtling playstyle I've come across a few minor hiccups that I would like to adres if possible; Roman siege camps and walls deteriorate to Gaia with the gatehouse not really able to do anything about it, I would suggest this not being the case, you can make them capturable if you want, but non deteriorating or making it possible to garison them to stop the deteriorating proces would be the least. A setting in game lobby and world builder to disable deterioration in the map. I world build a bit and noticed if I set a siege camp somewhere for the romans I can't have it not deteriorate to Gaia. My starting level does not really benefit from that so the option to not have that would be greatly appreciated Building per building in map builder would be even more swell TL;DR: Roman siege buildings should not deteriorate to Gaia World builder options for non deteriorating buildings would be swell Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 19, 2021 Report Share Posted February 19, 2021 On 19/02/2021 at 9:54 AM, Milovus said: Roman siege camps and walls deteriorate to Gaia with the gatehouse not really able to do anything about it, I would suggest this not being the case, you can make them capturable if you want, but non deteriorating or making it possible to garison them to stop the deteriorating proces would be the least. Expand In A24 gates are actually garrisonable. Quote Link to comment Share on other sites More sharing options...
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