facts Posted February 9, 2021 Report Share Posted February 9, 2021 I was browsing through the structure tree and I noticed something weird and didn't quite understand why it was that way Roman Rams require 350 wood 200 metal and do 180 crush damage whereas every other civ with access to rams , while costing the same ( 350 w 200 m) does only 150 crush damage Every other stat including health , attack rate, movement speed , train time ,etc was same This seemed a bit imbalanced or maybe I am just missing something . Could someone shed some light? Cheers! Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 9, 2021 Report Share Posted February 9, 2021 Not just Roman rams, also those of the Persians (and in A24, the Kushites too). Roman artillery is also more powerful (in A24 only the stone-thrower). While this may seem “a bit imbalanced”, some other factions have civilization bonuses too, e.g. Briton and Gaul structures are built more quickly and Ptolemaic structures cost less wood; those are more significant, since they already make a difference at game start, unlike siege engines inflicting more damage. Quote Link to comment Share on other sites More sharing options...
facts Posted February 9, 2021 Author Report Share Posted February 9, 2021 (edited) That is true, but at the same time Celtic structures are weaker. Ptolemaic structures are weaker and take lots of time to build, skiritai commando are very powerful but poor gathering rates , have longer train times and require more resources. Roman siege just seems op w/o any negatives to it. And with the existence of entrenched army camps, siege training gets alot easier ( bypassing fortress costs) . edit: The entrenched army camp is perfectly fine, i am just pointing out that roman siege seems unnecessarily more powerful Edited February 9, 2021 by facts Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 9, 2021 Report Share Posted February 9, 2021 7 minutes ago, facts said: Roman seige just seems op w/o any negatives to it. Or Athenians getting +10% metal gather rate per phase advance (i.e. +21% in total in city phase). Or Mauryas and Persians having +10% population cap. No penalties attached either. 5 minutes ago, facts said: And with the existence of entrenched army camps, seige training gets alot easier ( bypassing fortress costs) . In A24 siege engines can only be constructed in arsenals. Fortresses can no longer train troops, army camps only advanced infantry. 1 Quote Link to comment Share on other sites More sharing options...
facts Posted February 9, 2021 Author Report Share Posted February 9, 2021 Goddarnit you're right lol. Thank you for pointing those out, things make sense now. 1 Quote Link to comment Share on other sites More sharing options...
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