Agamemnon Posted January 1, 2004 Report Share Posted January 1, 2004 Well I know I havn't been active for months already as a WFG member(discuss this in the "Any Of The Old Folks Around?" thread), but this topic is of a different matter. I have still been having the graphics.drs files from both the AoK Alpha and Beta versions for a long time now. I still remember when The_Piemaster, who was a member of WFS(WFG's old name) in its early days, handed out copies of the graphics.drs' from his AoK Alpha and Beta versions to members of the team(eventually including myself) for use in projects such as RaW. Since then I've always been having those two .drs' in my possesion and I feel that it would be rather neat to expose both versions' forgotten contents to the AoK community in the form of modpacks.We all know that RaW has a couple things from the AoK alpha and that two ES VIPs, Sandyman and Capt_Kidd commented on and loved the mod, so whew it's a wonder that this wonderful team never died out by getting in trouble with the law. But would submitting mods containing mainly graphics from the alpha and beta be a whole different story?I especially expect Wijit to give his feedback. Quote Link to comment Share on other sites More sharing options...
SUD Posted January 1, 2004 Report Share Posted January 1, 2004 I dont think there would be trouble with it, actually I remember there was a mod with a lot of beta stuff, by Revned I think, and there wasnt any trouble. Also AOK is an old game, the vips and important people dont look at it anymore as it would 3 years ago.Aga, btw, I would like to propose you something, if you are still interested in AOK stuff do you? Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 1, 2004 Author Report Share Posted January 1, 2004 Hey SUD, well Revned's mod didn't have much in it that was actual stuff from the alpha drs. These buildings in this screenshothttp://www.geocities.com/revned22/Beta3.jpgI know were taken from an old AoK fansite that had a section with pics of old pre-Alpha building artwork.However, my mods(because of the 2mb file size limit for submissions) will have alot of early alpha and beta graphics, buildings, and units that were long forgotten, like the jannisaries with the cone hats and the goth berserker(early huskarl).SUD, yep I saw that thread of yours about bringing the 0 AD mod project for AoK back from the dead if that's your proposal. Some really cool Poser units you got there.Also SUD, I see you're also into heavy metal, just like I am, btw. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 1, 2004 Report Share Posted January 1, 2004 Yeah Aga, I really don't think you would have any problems with this at all. AoK was made in 1998 or 1999 I think? Now its about 5+ years old. The any development to AoK has came to a complete hault about 2 years ago, especially now that AoM is running its last leg with the realease of the expansion pack this summer. My guess is that ES will be announcing AoE III or whatever their new project is by March if not sooner. Anyway, with all that said I really don't think ES or microsoft cares that you would use any of the alpha or beta graphics as long as you make mention that they belong to ES and you don't take credit for making them. Like you said, if someone was going to get into trouble for using that artwork it would have happened 3 years ago with the release of RaW.I'd say there is only a .000001% chance you would see any legal trouble. If worse came to worse they would just ask Heaven Games to cease hosting the mods Go for it man, I'm sure the AoK community would love it. I think they would also love to see that Russian mod you were working on Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 1, 2004 Author Report Share Posted January 1, 2004 Wijit, I also wonder if announcing my secret that I have the graphics.drs from the Alpha and Beta to the modding community would violate the CoC and would get me banned. Hmm.Ahh, yes the Russian mod. I wonder when will I ever get my attention span together to get that thing finished. Recently I've worked on it some during July and August, before my attention span faltered again. Wijit, can you also PM me the new password for WFG's FTP? I still have some screenshots from my two recent mods in there but the old password to the FTP doesn't work anymore. Quote Link to comment Share on other sites More sharing options...
SUD Posted January 1, 2004 Report Share Posted January 1, 2004 Would you like me to do some russian unit with poser?And my proposal is if you would be interested in making some buildings for the extended version of RAW / 0 AD, basically some roman, celtic and carthaginian stuff Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 1, 2004 Author Report Share Posted January 1, 2004 SUD well sure I'd like for you to make a Russian vityaz(cavalry unit) with Poser. All I need to do is send you the pics of Russian vityaz's so you'd already know what it should look like.Well yeah it's possible for me to help out with that mod. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 1, 2004 Report Share Posted January 1, 2004 Yeah Aga, we changed passwords a while back ago. I'll hook something up for you later today I got some stuff I need to finish up first.Hey Sud, aga has a bunch of really nice high poly buldings he made for 0ad back when it was a mod for AoK. You guys could trade work! Quote Link to comment Share on other sites More sharing options...
SUD Posted January 2, 2004 Report Share Posted January 2, 2004 Yeah, trading, cool Aga would you like I make something like this for the jaguar warrior? http://www.soldiers-russia.com/grenada/rus...ian_warrior.htmBtw, this place is REAAAAAAAAALLY cool http://www.soldiers-russia.com/grenada/ Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 2, 2004 Author Report Share Posted January 2, 2004 Hey SUD actually I wanted you to make the Vityaz to be a cavalry unit replacing the eagle warrior.Would it be good to keep the goth berserker in place of the jaguar warrior for the Bogatyr(Kievan Rus UU) since the goth berserker looks pretty Russian? Quote Link to comment Share on other sites More sharing options...
SUD Posted January 2, 2004 Report Share Posted January 2, 2004 Ok, I will make a cavalry vityaz. Also I would prefer to make this one of the picture above in poser as the jaguar warrior, in my opinion the goth berserk looks small and a little cheesy.. but you decide.And what about the monk and the plummed archer? Is the plmmed archer going to be a cavalry archer? I am not sure if I already have the skills to make a guy shooting a bow from a horse, but I could try . And the monk, it should be easy to make an orthodox priestBtw, Wijit, excusez moi for the delay in doing celtic buildings sketches but I dont have a scanner yet! Quote Link to comment Share on other sites More sharing options...
SUD Posted January 3, 2004 Report Share Posted January 3, 2004 Here you go Bogatyr Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 3, 2004 Author Report Share Posted January 3, 2004 Whoa SUD that's incredible! I'm now changing my mind and I'll have your unit in instead of the goth berserker. Did you model some of its props in Max?Now all you gotta do is give it player colors and animate it.Other than that, you get +1 rep point from me. Quote Link to comment Share on other sites More sharing options...
SUD Posted January 3, 2004 Report Share Posted January 3, 2004 Thx:) No, I didnt do any modeling, I already had everything and just did some texturing (shield and tunic). I will try to animate it soon, but the player color thing gives me a lot of trouble., though, I have to solve that yet Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 3, 2004 Author Report Share Posted January 3, 2004 You can just use something like PSP or Photoshop to paint the red areas in the unit's textures blue. I'll deal with the rest when I import your animations in MPS. Quote Link to comment Share on other sites More sharing options...
SUD Posted January 3, 2004 Report Share Posted January 3, 2004 The problem is when you get a unit with red or blue parts and try to make it player color for AoK, most times only a part of the player color changes when you change ownership, I dont know well how to deal with the Aok palette, so I make the frames ready to import in MPS and then it's your work Btw, I am quite forgetting about player color in the RAW/0AD mod, most units I am doing are non player color or non changeable red. Quote Link to comment Share on other sites More sharing options...
Agamemnon Posted January 3, 2004 Author Report Share Posted January 3, 2004 most times only a part of the player color changes when you change ownershipI can use .cvt files in MPS to fix the player color as I for one am quite familiar with the AoK/TC palette. Quote Link to comment Share on other sites More sharing options...
SUD Posted January 3, 2004 Report Share Posted January 3, 2004 No prob then Quote Link to comment Share on other sites More sharing options...
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