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Mountable/unmountable Horses


myou5e
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Just a demonstration of my attempt to make (un)mountable horses.

It was quite easy to make mountable horses. Here is what I did:

Steps

  1. Add one Visible Garrisoning point to horses, this works for both melee and ranged units. In one image you can see the melee spearman attacking from on top of the horse.
  2. Add an Aura to the horse which affects the "garrisoned" unit(the rider), changing the entity to use a visual actor of a mounted unit. This keeps the attack animation in sync

This is not perfect, for these reasons i can see:

Disadvantages

  1. The sitting looks very unnatural, they will often sit to the side or backwards on the horse when they first garrison
  2. The horse formations are blocked because the garrison panel has priority
  3. The VisualActor change in the horse Aura I mentioned in part 2 of Steps was hard coded, which means that right now I would need to create a different aura file for every Entity that can ride a horse. This is possible to do with a script, but messy in terms of having a lot of game files. I might do this anyway for my own mod until the game has a feature or I create it myself.
  4. Mounting/Unmounting is presently tedious, it has to be one by one. There is an easy way to solve this using the "alarm" system which is used for Civil Centers. I haven't implemented this yet.

Advantages

  1. It really does look quite fun to see them shooting from the top of horseback on the move :-)
  2. This is going to be great gameplay wise for newer Steppe civilizations like the Scythians which are included in Delenda Est. Shooting while backwards seem to be described as Parthian Shot. Wikipedia:
    Quote

    In addition to the Parthians and their successors, the Sasanians, this tactic was used by most nomads of the Eurasian steppe, including the Scythians,[1]Huns, Turks, Magyars, Mongols, Amazoness, Koreans as well as the Urartians.[2]

    The Parthians used the tactic to great effect in their victory over the Roman general Crassus in the Battle of Carrhae.

    Horse archer tactics are fundamental tactic of these civilizations and will make the gameplay more fun, as well as being historically authentic.

  3. The Vikings apparently never fought on horseback, but they did steal them for riding and crossing terrain. This will create the potential to mount and dismount an army. Perhaps the horse aura will create an accuracy or attack debuff that will make riding horses impractical to use in warfare for such civilizations, while still being useful for movements and scouting.
  4. Mountable Elephants will be great too!!!! Mount 3 archers on top of an elephant! That will be fun! Or mix and match, add one spearman and two archers!
  5. Horses and Riders die separately. When a horse is on low HP, it "ejects" the rider. Fun mechanic and requires less suspension of belief!

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0ad_mountable2.png

0ad_mountable8.png

Edited by myou5e
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45 minutes ago, asterix said:

Very nice and detailed described attempt, eventually this will make it much easier to setup https://code.wildfiregames.com/D1958https://code.wildfiregames.com/D368

Yes I am looking forward to those additions. Are you one of the people behind Millenium AD ? I really like the Norse faction. They have nice houses :-) It works really well with the way Viking raiders would "winter" over in England and France.

 

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10 minutes ago, myou5e said:

Yes I am looking forward to those additions. Are you one of the people behind Millenium AD ? I really like the Norse faction. They have nice houses :-) It works really well with the way Viking raiders would "winter" over in England and France.

 

Yes, but i did not do the art, I did screenshots and other things like QA, written report, changelog, text and other corrections and uploaded it on mod.io and so on

https://www.moddb.com/mods/millennium-ad

https://0ad.mod.io/millennium-ad 

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Last time I played this you had the ChiRo emblem for the Umayyads.

It looks like you still do?
https://github.com/0ADMods/millenniumad/blob/master/art/textures/ui/session/portraits/emblems/emblem_umayyads.png
 

 

I guess it was a placefiller that you haven't changed. According to Wiki the Umayyad Caliphate just had a plain white flag. Would that be impractical to use instead ? 
https://en.wikipedia.org/wiki/Umayyad_Caliphate

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1 hour ago, myou5e said:

Last time I played this you had the ChiRo emblem for the Umayyads.

It looks like you still do?
https://github.com/0ADMods/millenniumad/blob/master/art/textures/ui/session/portraits/emblems/emblem_umayyads.png
 

 

I guess it was a placefiller that you haven't changed. According to Wiki the Umayyad Caliphate just had a plain white flag. Would that be impractical to use instead ? 
https://en.wikipedia.org/wiki/Umayyad_Caliphate

Yes it might be placeholder   I am pinging @wackyserious about the textures and so on. 

 

Edited by asterix
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