myou5e Posted August 11, 2020 Report Share Posted August 11, 2020 What files would need to be modified to enable this feature ? For example, perhaps a Blacksmith would not be buildable unless it was in a connected territory to a Barracks. Quote Link to comment Share on other sites More sharing options...
Itms Posted August 11, 2020 Report Share Posted August 11, 2020 (I deleted the duplicate topic) The build restrictions are handled in binaries/data/mods/public/simulation/components/BuildRestrictions.js. It is there that you can find the logic behind where buildings can be placed. You would need to add some information to the templates of the buildings (in binaries/data/mods/public/simulation/templates) In the BuildRestrictions component, you will need to query the engine's TerritoryManager. Maybe you'll need to tweak it as well. It is implemented in source/simulation2/components/CCmpTerritoryManager.cpp. 1 Quote Link to comment Share on other sites More sharing options...
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