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Deboting artificial intelligence for grater single player playing.


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 Hi I just started playing so still learning but finding playing against AI to be difficult and getting lots of enemy attacks before I can build combat inits. So thinking it might be interesting to develop a form of AI that acts more like a real player. This would entail to develop AI algorithms that debot AI in that the AI would have to send scouts to find resources and delays witch emulate how a real player plays as in debtoting quick decisions and actions by the AI. Also increasing the time it takes AI to build building and units. So a AI bot can do a lot things very quickly which is a way a player does not. The end result would be a choosable option that would make the AI play more like a real player. 

 

 What do you guys think of this?

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