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Gaia wild animals AI


dmzerocold
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Gaia animals AI improvement

currently when a unit attack to a Gaia wild animal, Elephant for example then Elephant start to follow all over the map till one of them die (they have very good GPS and tracking system :D ) ... and they skip any other unit who attack them/under way after first attack ...

Suggestion: 

1- Wild animals not following all over the map , and they follow attacker only for a range , their territory 

2- They attack to nearest unit (any unit from any civ) not only the one who attack them (Basically any unit  near to them )\

3- Wild animal speed increase when they rage and start to attack , when a lions/elephants etc get angry and start to attack they dont walk with coquetry :)

4- if possible , when there is a group (herd/flock) of lions or Elephant and when a player attack them then all of them got rage and start to attack and not only one of them

 

 

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6 hours ago, dmzerocold said:

Gaia animals AI improvement

currently when a unit attack to a Gaia wild animal, Elephant for example then Elephant start to follow all over the map till one of them die (they have very good GPS and tracking system :D ) ... and they skip any other unit who attack them/under way after first attack ...

Suggestion: 

1- Wild animals not following all over the map , and they follow attacker only for a range , their territory 

2- They attack to nearest unit (any unit from any civ) not only the one who attack them (Basically any unit  near to them )\

3- Wild animal speed increase when they rage and start to attack , when a lions/elephants etc get angry and start to attack they dont walk with coquetry :)

4- if possible , when there is a group (herd/flock) of lions or Elephant and when a player attack them then all of them got rage and start to attack and not only one of them

 

 

I totally agree, shame I can think of the countless villagers that will get mauled to death because of a charging wild animal, like aoe2.

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