Domazaz Posted August 6, 2018 Report Share Posted August 6, 2018 Hello, is there any news then this problem will be solved? There is lag when many units are moving, because it's unplayable until this problem is fixed There is lag when many units are moving Quote Link to comment Share on other sites More sharing options...
feneur Posted August 6, 2018 Report Share Posted August 6, 2018 This is mentioned here: But to answer your question: it's impossible to say (and to some extent to do as well, a game completely free from lag is probably not possible to achieve) as the issue is too complex. It's not just one little thing that can be improved and fix the problem, but rather a lot of smaller and bigger issues which together mean that the game doesn't run well enough under certain circumstances. To complicate it further plenty of the improvements needed to get the lag down to acceptable levels are among the most complicated areas of programming (perhaps especially pathfinding - how the units move around), so it's not just a matter of finding more people to work on it either as they not only need to be (or become) very skilled, they also need to be very familiar with the 0 A.D. code. All in all, this means that while small improvements continue to be made it will take a lot of time and a lot of work before lag is reduced enough. And that is not necessarily easy to define either. If you only play on small maps, using a few units, with only one other player, no AIs, are on the same local network or have a good internet connection, etc it's probably running pretty well already. But if you want to play on bigger maps, with more units, etc it will take a while before it runs well. If you also want to have all the graphical features set to max/enabled or don't have a very fast computer, or have high requirements for the number of frames per second you need to be able to enjoy the game, then it will take even longer. 3 Quote Link to comment Share on other sites More sharing options...
elexis Posted August 7, 2018 Report Share Posted August 7, 2018 150 population * 8 players * normal mapsize is recommended for multiplayer. AIs have a signficantly noticeable performance impact. It needs some love (lots of love actually). 1 Quote Link to comment Share on other sites More sharing options...
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