fatherbushido Posted October 7, 2017 Report Share Posted October 7, 2017 WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1990 reference to undefined property g_GameAttributes.settings.PlayerData[playerSlot] ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 1990 TypeError: g_GameAttributes.settings.PlayerData[playerSlot] is undefined openAIConfig@gui/gamesetup/gamesetup.js:1990:3 updateGUIObjects@gui/gamesetup/gamesetup.js:1925:3 setReady@gui/gamesetup/gamesetup.js:2199:2 resetReadyData@gui/gamesetup/gamesetup.js:2223:3 handleGamesetupMessage@gui/gamesetup/gamesetup.js:1260:2 g_NetMessageTypes.gamesetup@gui/gamesetup/gamesetup.js:134:22 handleNetMessages@gui/gamesetup/gamesetup.js:1609:4 onTick@gui/gamesetup/gamesetup.js:1590:3 __eventhandler353 (tick)@setupWindow tick:0:1 GUIManager.cpp(109): Assertion failed: "0 && (L"Tried to pop GUI page when there's < 2 in the stack")" Assertion failed: "0 && (L"Tried to pop GUI page when there's < 2 in the stack")" Location: GUIManager.cpp:109 (PopPage) Call stack: (0x55c5ac899f8e) ./../0adpublic/binaries/system/pyrogenesis(+0x5f4f8e) [0x55c5ac899f8e] (0x55c5ac8383c9) ./../0adpublic/binaries/system/pyrogenesis(+0x5933c9) [0x55c5ac8383c9] (0x55c5ac83a2e2) ./../0adpublic/binaries/system/pyrogenesis(+0x5952e2) [0x55c5ac83a2e2] (0x55c5ac7a7056) ./../0adpublic/binaries/system/pyrogenesis(+0x502056) [0x55c5ac7a7056] (0x55c5ac7ffef7) ./../0adpublic/binaries/system/pyrogenesis(+0x55aef7) [0x55c5ac7ffef7] (0x7f657c05dfee) [0x7f657c05dfee] errno = 0 (Try again later) OS error = ? Abandon Quote Link to comment Share on other sites More sharing options...
elexis Posted October 7, 2017 Report Share Posted October 7, 2017 Who was the host? Any chance that the host used a modded game at the time of hosting or in a previous host (persistmatchsettings) or that the client used a different set of mods than the host? The assertion failure says that a page couldn't be popped / closed because there is no second page opened (and one page always has to remain open). I don't think we can do something there but only address the first error that triggered the further error. Remember any circumstance? Like having clicked on the AI config button when the error occured? Or just having closed it? Quote Link to comment Share on other sites More sharing options...
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