PrincipalityOfZeon Posted January 5, 2017 Report Share Posted January 5, 2017 (edited) Unlimited Resources and cap count Decimal batch size rounds up production, and give anomalies in refund/production. 1. Unlimited Resources: Game Start [Game Option] > Batch Training Size > 1*(-1.5) try and produce a batch of any unit turns resources counts to NaN manual cancel production [Game Option] > Batch Training Size > 5 player resumes building with unaccounted for resources. Game end NaN (Not a Number?) shows up in Summary. 2. Batch anomalies: set batch size to decimal (i.e. 1.01, 1.25, 1.0001 etc.) Edited January 6, 2017 by PrincipalityOfZeon 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 6, 2017 Report Share Posted January 6, 2017 So we need to distinguish the numeric options between integer and float, probably some other sanity checks. Empty string also bugging. A brief ticket on http://trac.wildfiregames.com/ would be welcome. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 6, 2017 Report Share Posted January 6, 2017 Thanks for the report, I marked it for later #4448 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 14, 2017 Report Share Posted January 14, 2017 Thanks for the report, I marked it for sooner, rather than later #4459 2 Quote Link to comment Share on other sites More sharing options...
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