jonbaer Posted October 21, 2016 Share Posted October 21, 2016 This took a few minutes to figure out but raising an alarm to garrison to center also completely disabled my merchant ships which wasn't ideal in the situation and was thinking it would be nice for docks to have their own alarms in that case. I am still not sure what all the actions of a high alarm actually do (are they listed out somewhere?) ... I was trying to look through code to see what happens in a center's radius which might affect the alarm but couldn't find anything related to naval inventory. Link to comment Share on other sites More sharing options...
mimo Posted October 21, 2016 Share Posted October 21, 2016 Have a look at the AlertReactiveLevel tag of the UnitAI component in the templates. Ships inherit from Units which have the level 2, which seem to have been overlooked. You may add AlertReactiveLevel=99 (as is done for fauna template) in the ship template to prevent it. Link to comment Share on other sites More sharing options...
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