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AI reconfiguration


ArcaneExodus
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To reduce late game lag, I want to recommend a few changes to AI and suggest a different variety of displayed hotkeys, including a strategic interface for controls.

One of the main problems I perceive is that units automatically form up once selected, and don't automatically engage enemy troops. This allows you to take advantage of the computer and cut off their army while they are on the way. I think that units should only move into formation if you order them to and they should automatically engage enemy units at will while in formation; This will encourage players to move their offensive armies into formation, and requires little background processing compared to some other AI functions that have yet to be implemented.

Next up I wanted to cover formations; Remove all the useless ones, there really only needs to be one formation (box/line) and any units that have special formations like shield wall or phalanx. Maybe cavalry can get their own charge formation. Archers aren't shooting in volleys so anything like scatter of wedge is useless, its hit or miss; Line always works best. Everything else is for show, maybe put them on there for players to have fun, but not for computers to cause lag.

Finally the economy in this game... I realize your trying to copy some cool styles and like it, but focusing the resources around 8-16 focused areas and making battlefields inbetween might stop these computers from spreading out endlessly. Naval AI should only apply to game maps where you need to cross water to attack. Stop making weird cliffs, because its causing pathing errors, try to make the edges more clearly defined. I hate it when they walk around the edge of the wall. The big problem though is trying to move across your own buildings. If we could move right through nonwall allied buildings I think it will save the game from a lot of late game lag. Just make a necessary gap between nonfarm/nonwall buildings.

Edited by ArcaneExodus
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The lag has nothing to do with the AI it is caused by the pathfinder routine which has to be run for every unit that moves period less units on screen less lag it is being worked on,and formations are currently turned off as they do not work again related to the pathfinder.All this is documented here on the forums use the search function.

Enjoy the Choice :)

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