wackyserious Posted April 4, 2016 Report Share Posted April 4, 2016 What about a killed vs. incapacitated status? (Where incapacitated units can be captured as slaves by your enemies, or nourished back to health with healers also via capture system) - % chance that a killed unit will spawn/switch to an immobile/incapacitated entity, and revert back if recaptured or nourished back to health - units set to aggressive stance or lower ignores wounded units, while units set to violent will kill wounded enemies. - teach AI to kill or capture wounded units Although this suggestion also requires a little micro management. But you have the choice to ignore wounded ones while fighting and mind them later on, or kill them instantly by setting stance to violent. It also adds an extra use for the healer class, thus adding more flavor to the game. 1 Quote Link to comment Share on other sites More sharing options...
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