shirish Posted December 31, 2015 Report Share Posted December 31, 2015 Hi all,I dunno if 0ad uses Tessellation or not . I just read this news http://phoronix.com/scan.php?page=news_item&px=Tessellation-For-Pre-Broadwell as well as http://www.phoronix.com/scan.php?page=news_item&px=Intel-Tessellation-Gen7 and from it, it seems that Tessellation support is coming soon. See https://en.wikipedia.org/wiki/Tessellation_(computer_graphics) to know why it matters. While I do not know if 0ad uses Tessellation or not thought it might benefit from at least knowing what's happening out there, in case there is idea to support this technology. Quote Link to comment Share on other sites More sharing options...
niektb Posted December 31, 2015 Report Share Posted December 31, 2015 (edited) 0 A.D. doesn't and I don't think it will benefit from it (terrain quads are way too large in 0 A.D. and 0 A.D. does use an earlier version of OpenGL than 4.0 -> afaik 2.1) Edited December 31, 2015 by niektb 1 Quote Link to comment Share on other sites More sharing options...
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