smeezekitty Posted January 1, 2015 Share Posted January 1, 2015 I am having a strange problem with 0 A.D. on Vista.When I start the game, it loads and shows the welcome screenbut then an error pops up after about 5 seconds saying something like"cannot located SetThreadErrorMode in KERNEL32.DLL"and the screen goes all white and I have to kill the processI looked it up and SetThreadErrorMode is a W7+ only function.It shows Vista as supported on the download page.Any help?Thanks? Link to comment Share on other sites More sharing options...
feneur Posted January 1, 2015 Share Posted January 1, 2015 Please put all the log files (just click the "Open logs folder" link in the 0 A.D. Alpha start menu folder to find them) in a zip file and attach that to a reply to this topic (click More Reply Options to find the option to attach files). 1 Link to comment Share on other sites More sharing options...
smeezekitty Posted January 1, 2015 Author Share Posted January 1, 2015 Please put all the log files (just click the "Open logs folder" link in the 0 A.D. Alpha start menu folder to find them) in a zip file and attach that to a reply to this topic (click More Reply Options to find the option to attach files).Thank you for the response.I attached the log files.And another problem:Where the mouse clicks/highlights is about 16 pixels (guessing) below where the cursor points. That makes selecting the right option more challenginglogs.zip Link to comment Share on other sites More sharing options...
FeXoR Posted January 8, 2015 Share Posted January 8, 2015 (edited) The second problem (mouse cursor offset) seams to be the same as described in: http://www.wildfiregames.com/forum/index.php?showtopic=19369That topic includes a temporary solution - though this doesn't fix the issues source. Edited January 8, 2015 by FeXoR Link to comment Share on other sites More sharing options...
historic_bruno Posted January 11, 2015 Share Posted January 11, 2015 That's strange, you're using A17? It runs perfectly for me on XP SP3, so I wonder if it only happens on some other error condition? We never call that function in our source code, so it must be some other library, but we need more information to debug this. Is there anything else mentioned in the error message? Is it reproducible on every attempt to start the game? Do you have user feedback enabled in-game? There are no crashlogs in your logs.zip, it would be helpful to run the game in a debugger, either Visual Studio or WinDbg as described here. 1 Link to comment Share on other sites More sharing options...
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