Andrettin Posted July 31, 2014 Report Share Posted July 31, 2014 (edited) My friends, I found the following collection, published in 1894 and now available digitized online:http://digitalgallery.nypl.org/nypldigital/dgkeysearchresult.cfm?s=3&sType=Rel&r=14f14570&rCol=The%2520Picture%2520Collection%2520of%2520the%2520New%2520York%2520P...&rDiv=Picture%2520Collection&rOper=2It contains a plethora of drawings of people of various eras and cultures, detailing what they wore; there are also many drawings of objects used by various peoples. Although many of the drawings fall out of 0 A.D.'s period, many others do not, such as this one, which details the evolution of clothing wore by Italians from 1 to 700 AD:http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=717596&imageID=810222&total=186&num=0&r=14f14570&word=&rOper=2&stype=Rel&rSource=&rDiv=Picture%20Collection&rCol=The%2520Picture%2520Collection%2520of%2520the%2520New%2520York%2520P...&s=3¬word=&d=&c=&f=&k=1&imgs=20&pos=13&e=wI also suggest taking a look at this other (smaller) selection, which includes some drawings of Gauls:http://digitalgallery.nypl.org/nypldigital/dgkeysearchresult.cfm?parent_id=585384Hopefully this can be of use as a reference for developing graphics for the game Edited July 31, 2014 by Andrettin 2 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 16, 2014 Report Share Posted August 16, 2014 (edited) Thanks for sharing! Useful especially for all 0AD Extended research as there each item (weapons, tools, kinds of horses, ...) will get its own simulation template + its technology which may be either auto-researched on time tag or manually researched by a player if the progress (tech research) is quicker than other civs (allowing to produce cannons earlier).Once this technology is available, those more modern buildings are constructable and later-epoch units are trainable. Old - still alive - units may survive even up to modern times if we don't add something like life-time limit.This way we achieve a guided history simulation, teaching history combined with the fun of mixing different evolution states of the civs (e.g. meeting knights with Napoleon).It's still up to discussion if even the most basic units' actors should retain their textures from previous epoch until they die or if they should be re-picked by the engine. I feel like keeping the textures would be more fun (and easier programming-wise).Edit: We have to distinguish textures here, because we can neither prop nor garrison them to/into units. This means we can't make certain clothes available using our technologies (e.g. our still to program time tag). Edited August 16, 2014 by Radagast. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 16, 2014 Report Share Posted August 16, 2014 clarified my blurry post Quote Link to comment Share on other sites More sharing options...
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