WhiteTreePaladin Posted July 19, 2014 Report Share Posted July 19, 2014 Getting both of these errors on r15540. I looked for the commands.txt, but I'm not sure it's the right one. (Don't we only get one commands.txt per session? If we start a new map without restarting 0AD, does it create a new commands.txt?)ERROR: JavaScript error: simulation/ai/common-api/map-module.js line 35 TypeError: p is undefined m.Map.prototype.gamePosToMapPos@simulation/ai/common-api/map-module.js:35 m.Accessibility.prototype.getAccessValue@simulation/ai/common-api/terrain-analysis.js:327 m.AttackPlan.prototype.Abort@simulation/ai/petra/attackPlan.js:1409 m.AttackManager.prototype.update@simulation/ai/petra/attackManager.js:162 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:1854 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:85 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:85ERROR: JavaScript error: simulation/ai/common-api/map-module.js line 35 TypeError: p is undefined m.Map.prototype.gamePosToMapPos@simulation/ai/common-api/map-module.js:35 m.Accessibility.prototype.getAccessValue@simulation/ai/common-api/terrain-analysis.js:327 m.AttackPlan.prototype.Abort@simulation/ai/petra/attackPlan.js:1409 m.AttackManager.prototype.update@simulation/ai/petra/attackManager.js:162 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:1854 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:85 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:85WARNING: unknown type in garrisonManager undefinedWARNING: unknown type in garrisonManager undefinedWARNING: unknown type in garrisonManager undefinedWARNING: unknown type in garrisonManager undefined Quote Link to comment Share on other sites More sharing options...
mimo Posted July 20, 2014 Report Share Posted July 20, 2014 Do you have the commands.txt ? (and yes, each game has its own commands.txt, no need to restart 0ad). Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 20, 2014 Report Share Posted July 20, 2014 (Don't we only get one commands.txt per session? If we start a new map without restarting 0AD, does it create a new commands.txt?)They are organized by process ID, and then numbered by session. I'm not sure what happens if you get the same process ID again in a separate run of the game. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 21, 2014 Author Report Share Posted July 21, 2014 Not sure which one of these it is, but it should be one of these two.0ad logs.zip Quote Link to comment Share on other sites More sharing options...
mimo Posted July 21, 2014 Report Share Posted July 21, 2014 Thanks for the files. Fixed in http://trac.wildfiregames.com/changeset/15543 Quote Link to comment Share on other sites More sharing options...
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