agentx Posted July 1, 2014 Report Share Posted July 1, 2014 Just came across this article of a guy doing pathfinding with WebGL, which is slow because getting the texture back is only supported pixel by pixel. However, his Game of Live using same architecture is freaking fast, so OpenGL might support a faster way. If I understand it correctly the algorithm resolves multiple paths requests per call and time only depends on size of map.Probably the expertise of writing a shader to do pathfinding is quite rare within single mind, but 0AD has shown quite some prolific synergy effects, so I wanted to check if this solution rattles some nerves. 1 Quote Link to comment Share on other sites More sharing options...
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