Centurion2 Posted May 29, 2014 Report Share Posted May 29, 2014 Will 0 a.d. Allow for environmental hazards? Examples Spreading fire in forests (age mythology had this) changing the terrain (maybe random berries spawn, planting forests or leveling hills. Irrigation.. Roads?) Spreading fires across ships for tactical purposes. ( fire ships - light up the ship and hope it drifts into the enemy becoming an environmental hazard, NOT age of kings style). Storms that make the deep sea treacherous meaning if you don't build lighthouse (civ2 reference) your trireme could be lost at sea.I know this is not really going towards pure strategy balance, but stuff like this would in some cases be aimed more at a single player audience like the civilization players. Fire ships are much more multiplayer friendly though It's asking a lot I know, but most of this is just a theoretical stuff you could add if you really wanted to. 1 Quote Link to comment Share on other sites More sharing options...
tomwm Posted May 29, 2014 Report Share Posted May 29, 2014 I'd really like cheap, buildable roads to be added to the game. Maybe they could give an increase in movement speed to units on them. Not to mention they'd look really nice in towns. 1 Quote Link to comment Share on other sites More sharing options...
Centurion2 Posted May 29, 2014 Author Report Share Posted May 29, 2014 roads would wololo people who focus on making cities pretty to play in age of empires. Quote Link to comment Share on other sites More sharing options...
Oimat Posted May 29, 2014 Report Share Posted May 29, 2014 For roads : http://www.wildfiregames.com/forum/index.php?showtopic=16428&hl=road&page=3 Quote Link to comment Share on other sites More sharing options...
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