Math_the_great Posted October 11, 2003 Report Share Posted October 11, 2003 hey guys, you know what... I think It would be better with less bonus and borders..... I didnt really like that RoN borders and bonus... It's my opinion but I think there shouln'd be supply wagon neither...let's just keep the game with easy settings without making it to complicated...but anyway this game will rock !!!guys continu the good work!! Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 12, 2003 Report Share Posted October 12, 2003 "let's just keep the game with easy without making it to complicated"thats exactly how i feel about the game Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 12, 2003 Report Share Posted October 12, 2003 There's making it complicated, then there's adding depth. Make it too simple and easy and serious players will abandon the game in less than a month. Quote Link to comment Share on other sites More sharing options...
Math_the_great Posted October 12, 2003 Report Share Posted October 12, 2003 Yes you are right but we should have the choice of the settings at the beggining of the game Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 14, 2003 Report Share Posted October 14, 2003 "Yes you are right but we should have the choice of the settings at the beggining of the game"heh, its funny how no-one here has ever thought about having an option to turn borders on or off:) actually that would be a very very good idea !! it will allow "rush lovers" to play the game stle they love, and it would also allow the "rush haters" to play the game not worrying about forward building and early rushes (this was so obvious its funny!) Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted October 14, 2003 Report Share Posted October 14, 2003 heh, its funny how no-one here has ever thought about having an option to turn borders on or offOh. they didn't? Or..... did they have that as one of their very first thoughts? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 14, 2003 Report Share Posted October 14, 2003 Well, there's a point where you can't please everyone. One of this game's main features is the border issue and build radii. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 14, 2003 Report Share Posted October 14, 2003 Oh. they didn't? Â Â Or..... did they have that as one of their very first thoughts? why no, no-one did actually:P, i skimmed the first page of posts, an there wasnt . There was just somthing similar, where defenses would be stronger to discourage rushing (mmm beer) Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted October 15, 2003 Report Share Posted October 15, 2003 Hmm Ulysses... I guess that idea has not been posted in public here, but - at least I read TRD's post in that way - was one of the first things the game design department decided when they thought about borders Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 15, 2003 Report Share Posted October 15, 2003 oh ok silly me Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted October 15, 2003 Report Share Posted October 15, 2003 No, you were not silly to have thought of it, Ulysses. Malte was right, and my post was really only to assure you that had been taken into consideration... and as a matter factually that the design for 0ad has been being addressed for more that a year and a half now. Acumen, somewhere, has posted the reasons why it has not been made 'public'... but yes, as I read through various threads here I mostly see 'ideas' that have already been considered and either adopted, some long ago because a great many people were involved in the very early days of formulating the ideas for the game, or considered and rejected, or sometimes even 'hitch-hiked off of and applied to the design in a 'modified' manner. However, the value of running, or continuing such threads, is that even yet somebody may come up with a tidbit that would be entirely useful to apply to the game's design that we had all 'overlooked' or not thought of, so please do 'continue to march'. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 16, 2003 Report Share Posted October 16, 2003 Nice speech! thanks for the kind words Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted October 16, 2003 Report Share Posted October 16, 2003 You are quite welcome, USG. I didn't want you to think that I was just giving you the cold shoulder. Actually, there'll be quite an extensive set of pre-game-start settings that you'll be able to make. Quote Link to comment Share on other sites More sharing options...
Nate Posted November 2, 2003 Report Share Posted November 2, 2003 hello,has anyone here played Cossacks? In it there was a thing called "peace-time", where you couldnt fight. i think this should be added, because if people don't want rushing, they can have 30 min of Pt or whatever. Or if they do want rushing, they can turn it off. nate Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted November 2, 2003 Report Share Posted November 2, 2003 Nate,Yes, I've played Cossacks. We have aborders fucntion similar to RoN that takes care of that. Quote Link to comment Share on other sites More sharing options...
Matei Posted November 22, 2003 Report Share Posted November 22, 2003 Safety Zones: How will you prevent people from dragging out the game forever by hiding here if these are available? It sounds like it could create problems. This would be better as a power/ability thing (more in TLA though), like Cheasefire in AoM. Rushing: IMO there's nothing wrong with rushing if you provide sufficient ways to counter it (i.e. people shouldn't be forced to spam and rush with one unit type in order to win, but early raids with balanced forces should be viable). The way I think about it is this. Say that the game is set up so that nobody ever attacks anybody else for X minutes, either because of rules forced upon them or because it's much more worthwhile to spend that time developing and advancing "ages". Then all players will be trying to basically gather as many resources and expand as much as possible during those X minutes. Now on every map, there is one and only one best way to do this, depending on the resources. So all the players will try to learn to execute that "build order", and the first X minutes of the game will just be about running through a memorized sequence of steps. That is really boring. The real interesting aspect of playing the game comes when people interact with each other, becuase that's when strategy and adaptability instead of memorized steps come into effect. So you should enable people to interact with each other as early as possible. There can still be expanding an empire-building - both RoN and AoM are about setting up or taking over "settlements" at different places on the map, which really gives a feel of empire-building - but there should be conflicts possible as early as you want. Quote Link to comment Share on other sites More sharing options...
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