Silk Posted April 17, 2014 Report Share Posted April 17, 2014 Hi GuysI'm a programmer. I know it's not necessary to do an application for programmers, but I thought I'd introduce myself.I'm a CompSci student at the Australian National University, currently in my Honours year (graduating in a couple of months. Thank god).I'm doing a course on FOSS development, and as a part of that I get to pick a project to contribute to, for which I picked you guys. (Lucky you ). Don't worry, I intend to stick around after the course is done.Anyhoo, I know (in approximate order of experience), HTML/CSS, JS, PHP, C/C++, Java, Python, Ada, Haskell, Ruby, and probably a few others I've forgotten. I was planning to jump into Trac and find something that looks easy to patch, but if anyone has suggestions, I'm open.I'm also a (rather inactive, at this point) Angel over on HeavenGames, and have been around there since back in the AoK days, so I imagine there's a few familiar faces around here.- Silk 1 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted April 17, 2014 Report Share Posted April 17, 2014 I do seem to remember seeing your user name on heaven games. I arrived late to AoK though (around 2005, I think). Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 17, 2014 Report Share Posted April 17, 2014 Hi, nice to see new programmers. We're currently working on i18n, and there are a number of small and big issues with it, but at least they're quite well defined (https://github.com/leper/0ad/issues?direction=desc&milestone=1&sort=updated&state=open). If you don't mind downloading the source code again though git, some help on some of those issues would be welcome. Another ongoing issue. Since the new SpiderMonkey version, there's a lot more logging of undefined values. This is to prevent bugs. It would be nice to check for those warnings when they happen, where they come from, and whether it's intended to be undefined or it's most likely a mistake. Fixing the warnings is easy, but that's not our main target, we want to use the warnings to see possible bugs in our code. See http://trac.wildfiregames.com/ticket/2372 Oh, forgot to mention, you can always join #0ad-dev on Quakenet to discuss stuff (most people are around during European evening). 1 Quote Link to comment Share on other sites More sharing options...
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