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Mutation Technology Mod


FueledByOCHD
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With This i will be posting a mod i am currently working on, be warned this is extreamly unbalanced due to the other parts of the mod are not finished yet

Mutations are a breed of magic users from my books i write.

First off mod will be unbalanced

Second this mod is meant to be used to test some new ideas i have

MuTec.7z

currently only have a few techs and have yet to upload them i will not upload until people are wanting to try it or that it is more complete

MuTech v1
Mutech gives the player many new techs(at least when finished it will)

currently avilible techs
following of mutation way (unlocks new tech)
heartseaker weapons(increases cit.ranged attack)
the undieing wall(increases wall crush defence)
lookout birds(increases outpost sight)
telekinesis(increases resource carrying compasity)

MuTech v2

Fixed bug where tech would autoreserch for free

fixed bugs with techs

moved all tech to the temples

Edited by MuteLovestone
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More description would be nice. we could work together since i'm working on a fantasy mod as well so their might be features in common we can add together

and make a fantasy base mod before diverging into are own specific fantasy worlds.

but i will need more information on what you are planning to do

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