FueledByOCHD Posted April 15, 2014 Report Share Posted April 15, 2014 (edited) With This i will be posting a mod i am currently working on, be warned this is extreamly unbalanced due to the other parts of the mod are not finished yetMutations are a breed of magic users from my books i write.First off mod will be unbalancedSecond this mod is meant to be used to test some new ideas i haveMuTec.7zcurrently only have a few techs and have yet to upload them i will not upload until people are wanting to try it or that it is more completeMuTech v1Mutech gives the player many new techs(at least when finished it will)currently avilible techsfollowing of mutation way (unlocks new tech)heartseaker weapons(increases cit.ranged attack)the undieing wall(increases wall crush defence)lookout birds(increases outpost sight)telekinesis(increases resource carrying compasity)MuTech v2Fixed bug where tech would autoreserch for freefixed bugs with techsmoved all tech to the temples Edited April 20, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 15, 2014 Report Share Posted April 15, 2014 More description would be nice. we could work together since i'm working on a fantasy mod as well so their might be features in common we can add together and make a fantasy base mod before diverging into are own specific fantasy worlds.but i will need more information on what you are planning to do Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 15, 2014 Report Share Posted April 15, 2014 Yeah, is system, a technology , a ability( we don't have abilities yet) , aura etc. How affect this mutation to a unit?( behavior, player stats, appareance, etc) Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 15, 2014 Author Report Share Posted April 15, 2014 when i get back from doing things i will explain it all to ya Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 15, 2014 Author Report Share Posted April 15, 2014 (edited) working on a quick outline of the mod will add later[EDIT] Decided since i will be making this mod alone no need for outline Edited April 16, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 16, 2014 Author Report Share Posted April 16, 2014 There we go version 1 upMay not be availible for all civswill be testing with all civs Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 20, 2014 Author Report Share Posted April 20, 2014 (edited) version 2 upv2 infoall civs able to learntech nolonger auto reserchedHelpPlease any bugs report them here-need someone to help with making the costs more balanced, please leave effects alone Edited April 20, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
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