Stan` Posted February 21, 2014 Author Report Share Posted February 21, 2014 Since you kinda made this animation I'll try with the gaul rotary mill =)About props here is what I've got.Thing is when parsing the exported model ie the one provided, it cannot find any of the prop points because they are not parented. I don't know how to parent in max.Desktop.7z Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 22, 2014 Report Share Posted February 22, 2014 I'll check out your file later, but here is a video tut about setting up hierarchies in max: Props don't have to be made out of dummy helpers, they could be made out of geometry (like a box). I just preferred using helpers because you could filter out your selection criteria. Sometimes I would want to only select geometry or only select helpers. If my prop was a geometry type, I couldn't discriminate between the two. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2014 Author Report Share Posted February 24, 2014 I'll check out your file later, but here is a video tut about setting up hierarchies in max: Props don't have to be made out of dummy helpers, they could be made out of geometry (like a box). I just preferred using helpers because you could filter out your selection criteria. Sometimes I would want to only select geometry or only select helpers. If my prop was a geometry type, I couldn't discriminate between the two. Thanks for this, finally fixed the theatron foundations.A few question about animations. Now that I've got the max file, what Should I do to have it in the game, Is it the same process as building importation ? Also what is the "base" for ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2014 Author Report Share Posted February 24, 2014 I tried to animate the rotary mill to gain time before A16 will be released. Not looking as good as you X) 2 Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 25, 2014 Report Share Posted February 25, 2014 (edited) Thanks for this, finally fixed the theatron foundations.A few question about animations. Now that I've got the max file, what Should I do to have it in the game, Is it the same process as building importation ? Also what is the "base" for ?I can point you to more 3dmax youtube tutorials and videos. I think I even have a dvd somewhere (or used too). I'd like to get you to successfully export a .dae file. Why don't you try exporting a .dae from that ox cart max file I sent you and try to replace the chariot file again. Let see what breaks Enrique would like to try exporting a humanoid .dae file as well. I think you could help us with that If we can get the ox cart working. Lets try this next. How is your documentation of all this going?EDIT: Nevermind - you and Enrique are already on it! Edited February 25, 2014 by Wijitmaker 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2014 Author Report Share Posted February 25, 2014 I was able to import this.But I can't import the Cart. Only import base, and some weird bones,Awesome u_u. Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 25, 2014 Report Share Posted February 25, 2014 Could you post those please? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2014 Author Report Share Posted February 25, 2014 SureFiles.7z Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 25, 2014 Report Share Posted February 25, 2014 How about exporting a .dae from 3dsmax and replacing an existing .dae in the game. Then loading it up in the game to see if you get any errors? Using the ox cart as an example. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2014 Author Report Share Posted February 25, 2014 Replaced the cart with the pers_chariot_e and the animation by the pers_chariot_e_moveGot this Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 26, 2014 Report Share Posted February 26, 2014 hmm odd error. Would you mind posting your .dae file? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 26, 2014 Author Report Share Posted February 26, 2014 Sure pers_chariot_e_move.7z Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 27, 2014 Report Share Posted February 27, 2014 Great thanks, I'll check it out. I want to compare the .dae file max default exporter exports vs. the 3rd party colladamax plugin's .dae. Maybe there is something different in the .dae xml file structure. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2014 Author Report Share Posted February 27, 2014 It's not written the same for some reason. Also could you have a look at this thread too ? http://www.wildfiregames.com/forum/index.php?showtopic=17630&page=2I guess bot Enrique and me are getting Smad. (Sad + Mad) Quote Link to comment Share on other sites More sharing options...
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