Jump to content

[SOLVED]Game save Crashes!


gameboy
 Share

Recommended Posts

Today, I tested the latest svn14591, when I save the game, the game suddenly crashes! Map name: Thessalian Plains (4),

Operating system I'm using win7 32bit.

This is an error message when the game crashes:

Function call failed: return value was -110300 (Insufficient access rights to open file)Location: SavedGame.cpp:103 (SavedGames::Save)Call stack:SavedGames::Save (savedgame.cpp:103)    name = 0x0028EB4C -> (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    description = 0x0028EBE4 -> (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    simulation = 0x01F8FEA0 ->         m = 0x14199228 ->             m_SimContext =                 m_ComponentManager = 0x14199240 ->                     m_ScriptInterface =                         m_CxPrivate = { pScriptInterface = 0x14199240 (see above), pCBData = 0x14199240 (see above) }                        m = (auto_ptr<ScriptInterface_impl>)                        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)                    m_SimContext = 0x14199228 (see above)                    m_SystemEntity =                         m_Id = 1 (0x00000001)                        m_ComponentCache = 0x1426A050 -> { numInterfaces = 83 (0x00000053), interfaces = [1] { 0x00000000 } }                    m_CurrentComponent = 0 (0x00000000)                    m_CurrentlyHotloading = false                    m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)                    m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)                    m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)                    m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)                    m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)                    m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)                    m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)                    m_DestructionQueue = (unsupported vector<size_t >)                    m_NextScriptComponentTypeId = 99 (0x00000063)                    m_NextEntityId = 9388 (0x000024AC)                    m_NextLocalEntityId = 536870952 (0x20000028)                    m_RNG =                         lcf =                             _x = 167104821376358 (0x000097FB1F84B566)                m_UnitManager = 0x141E7C78 ->                     m_Units = (unsupported vector<CUnit * >)                    m_ObjectManager = 0x1429FDB0 ->                         m_MeshManager = 0x1429FD78 ->                             m_MeshMap = (unavailable - unspecified error 0x186A2 (0))                            m_ColladaManager = 0x1429FD6C ->                                 m = 0x14253F78 ->                                     dll =                                         m_Name = 0x006C9600 -> "Collada"                                        m_Handle = 0x00000000                                    set_logger = 0x148A2700 -> (too much output; skipping to next top-level symbol)                                m_VFS =                                     px = 0x01DDD7F0 -> (IVFS)                                    pn =                                         pi_ = 0x01DDC050 ->                                             use_count_ = 6 (0x00000006)                                            weak_count_ = 1 (0x00000001)                        m_SkeletonAnimManager = 0x1429FD94 ->                             m_Animations = (unavailable - unspecified error 0x186A2 (0))                            m_ColladaManager = 0x1429FD6C (see above)                        m_Simulation = 0x01F8FEA0 (see above)                        m_Objects = (unsupported map<CObjectManager::ObjectKey,CObjectEntry * >)                        m_ObjectBases = (unsupported map<CStrW,CObjectBase * >)                m_Terrain = 0x01F79A00 ->                     m_MapSize = 513 (0x00000201)                    m_MapSizePatches = 32 (0x00000020)                    m_Patches = 0x22DC0024 ->                                                     m_WorldBounds =                                 m_Data = [2]                                                                             X = 0.000000 (0x00000000)                                        Y = 0.000000 (0x00000000)                                        Z = 0.000000 (0x00000000)                                                                            X = 64.000000 (0x42800000)                                        Y = 19.983606 (0x419FDE6D)                                        Z = 64.000000 (0x42800000)                            m_Transform =                                 _11 = 1.000000 (0x3F800000)                                _21 = 0.000000 (0x00000000)                                _31 = 0.000000 (0x00000000)                                _41 = 0.000000 (0x00000000)                                _12 = 0.000000 (0x00000000)                                _22 = 1.000000 (0x3F800000)                                _32 = 0.000000 (0x00000000)                                _42 = 0.000000 (0x00000000)                                _13 = 0.000000 (0x00000000)                                _23 = 0.000000 (0x00000000)                                _33 = 1.000000 (0x3F800000)                                _43 = 0.000000 (0x00000000)                                _14 = 0.000000 (0x00000000)                                _24 = 0.000000 (0x00000000)                                _34 = 0.000000 (0x00000000)                                _44 = 1.000000 (0x3F800000)                                _data = [16]                                     1.000000 (0x3F800000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    1.000000 (0x3F800000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    1.000000 (0x3F800000)                                    0.000000 (0x00000000) ...                                _data2d = [4]                                     [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }                            m_InvTransform =                                 _11 = 0.000000 (0x00000000)                                _21 = 0.000000 (0x00000000)                                _31 = 0.000000 (0x00000000)                                _41 = 0.000000 (0x00000000)                                _12 = 0.000000 (0x00000000)                                _22 = 0.000000 (0x00000000)                                _32 = 0.000000 (0x00000000)                                _42 = 0.000000 (0x00000000)                                _13 = 0.000000 (0x00000000)                                _23 = 0.000000 (0x00000000)                                _33 = 0.000000 (0x00000000)                                _43 = 0.000000 (0x00000000)                                _14 = 0.000000 (0x00000000)                                _24 = 0.000000 (0x00000000)                                _34 = 0.000000 (0x00000000)                                _44 = 0.000000 (0x00000000)                                _data = [16]                                     0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000) ...                                _data2d = [4]                                     [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                            m_RenderData = 0x00000000                            m_BoundsValid = true                         m_bWillBeDrawn = false                        m_MiniPatches = [16]                             [16]                                                                     Tex = 0x1CF91920 ->                                         m_Tag = { (unsupported basic_string<char,char_traits<char> >) }                                        m_pProperties =                                             px = 0x01F634E8 ->                                                 m_pParent =                                                     px = 0x01F5D908 ->                                                         m_pParent =                                                             px = 0x00000000                                                            pn =                                                                 pi_ = 0x00000000                                                        m_BaseColor = 0 (0x00000000)                                                        m_HasBaseColor = false                                                        m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }                                                        m_TextureAngle = 0.785398 (0x3F490FDB)                                                        m_TextureSize = 32.000000 (0x42000000)                                                        m_Groups = (unsupported vector<CTerrainGroup * >)                                                    pn =                                                         pi_ = 0x01F3FE10 ->                                                             use_count_ = 19 (0x00000013)                                                            weak_count_ = 1 (0x00000001)                                                m_BaseColor = 0 (0x00000000)                                                m_HasBaseColor = false                                                m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }                                                m_TextureAngle = 0.785398 (0x3F490FDB)                                                m_TextureSize = 32.000000 (0x42000000)                                                m_Groups = (unsupported vector<CTerrainGroup * >)                                            pn =                                                 pi_ = 0x1CF8B4A8 ->                                                     use_count_ = 42 (0x0000002A)                                                    weak_count_ = 1 (0x00000001)                                        m_Material =                                             m_DiffuseTexture =                                                 px = 0x1CF93CC0 ->                                                     m_Properties =                                                         m_Path =                                                             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                            separator = [8] { 47 ('/'), 0, 9987, 0, 10497, 0, 10497, 0 }                                                        m_Filter = 9987 (0x00002703)                                                        m_WrapS = 10497 (0x00002901)                                                        m_WrapT = 10497 (0x00002901)                                                        m_Aniso = 2.000000 (0x40000000)                                                        m_Format = 0 (0x00000000)                                                    m_Handle = 896401718 (0x00000000356E0136)                                                    m_BaseColour = 4290095736 (0xFFB5AA78)                                                    m_State = LOADED                                                    m_TextureManager = 0x01EE47E8 ->                                                         m_VFS =                                                             px = 0x01DDD7F0 (see above)                                                            pn =                                                                 pi_ = 0x01DDC050 (see above)                                                        m_CacheLoader =                                                             m_VFS =                                                                 px = 0x01DDD7F0 (see above)                                                                pn =                                                                     pi_ = 0x01DDC050 (see above)                                                            m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                        m_DisableGL = false                                                        m_TextureConverter =                                                             m_VFS =                                                                 px = 0x01DDD7F0 (see above)                                                                pn =                                                                     pi_ = 0x01DDC050 (see above)                                                            m_HighQuality = false                                                            m_WorkerThread = 804 (0x00000324)                                                            m_WorkerMutex = 0x12545718                                                            m_WorkerSem = 0x0000032C                                                            m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)                                                            m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)                                                            m_Shutdown = false                                                        m_DefaultHandle = 65537 (0x0000000000010001)                                                        m_ErrorHandle = 131074 (0x0000000000020002)                                                        m_ErrorTexture =                                                             px = 0x01EE7D08 ->                                                                 m_Properties =                                                                     m_Path =                                                                         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                                        separator = "/e?"                                                                    m_Filter = 9987 (0x00002703)                                                                    m_WrapS = 10497 (0x00002901)                                                                    m_WrapT = 10497 (0x00002901)                                                                    m_Aniso = 1.000000 (0x3F800000)                                                                    m_Format = 0 (0x00000000)                                                                m_Handle = 131074 (0x0000000000020002)                                                                m_BaseColour = 0 (0x00000000)                                                                m_State = LOADED                                                                m_TextureManager = 0x01EE47E8 (see above)                                                                m_Self =                                                                     px = 0x01EE7D08 (see above)                                                                    pn =                                                                         pi_ = 0x01DDF7D8 ->                                                                             use_count_ = 1 (0x00000001)                                                                            weak_count_ = 2 (0x00000002)                                                            pn =                                                                 pi_ = 0x01DDF7D8 (see above)                                                        m_TextureCache = (unavailable - unspecified error 0x186A2 (0))                                                        m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0))                                                        m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0))                                                    m_Self =                                                         px = 0x1CF93CC0 (see above)                                                        pn =                                                             pi_ = 0x1CF932C8 ->                                                                 use_count_ = 3 (0x00000003)                                                                weak_count_ = 8 (0x00000008)                                                pn =                                                     pi_ = 0x1CF932C8 (see above)                                            m_Samplers = (vector<CMaterial::TextureSampler >)                                            m_ShaderEffect =                                                 m = 0x1CD3D820 ->                                                     data = (unsupported basic_string<char,char_traits<char> >)                                                    hash = 784405102 (0x2EC1126E)                                            m_ShaderDefines =                                                                                                     m_Items = 0x141E7D38 ->                                                         items = (unsupported vector<pair<CStrIntern,CStrIntern> >)                                                        hash = 3269295997 (0xC2DD7F7D)                                            m_ConditionalDefines =                                                 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)                                            m_CombinedShaderDefines = (unsupported vector<CShaderDefines >)                                            m_StaticUniforms =                                                                                                     m_Items = 0x141E7958 ->                                                         items = (unsupported vector<pair<CStrIntern,CVector4D> >)                                                        hash = 1317906115 (0x4E8DA6C3)                                            m_RenderQueries =                                                 m_Items = (unsupported vector<pair<int,CStrIntern> >)                                            m_AlphaBlending = false                                        m_TextureMatrix =                                             _11 = 0.022097 (0x3CB504F3)                                            _21 = -0.022097 (0xBCB504F3)                                            _31 = 0.000000 (0x00000000)                                            _41 = 0.000000 (0x00000000)                                            _12 = 0.000000 (0x00000000)                                            _22 = 0.000000 (0x00000000)                                            _32 = 0.000000 (0x00000000)                                            _42 = 0.000000 (0x00000000)                                            _13 = -0.022097 (0xBCB504F3)                                            _23 = -0.022097 (0xBCB504F3)                                            _33 = 0.000000 (0x00000000)                                            _43 = 0.000000 (0x00000000)                                            _14 = 0.000000 (0x00000000)                                            _24 = 0.000000 (0x00000000)                                            _34 = 0.000000 (0x00000000)                                            _44 = 1.000000 (0x3F800000)                                            _data = [16]                                                 0.022097 (0x3CB504F3)                                                -0.022097 (0xBCB504F3)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                -0.022097 (0xBCB504F3)                                                -0.022097 (0xBCB504F3)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000) ...                                            _data2d = [4]                                                 [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }                                        m_BaseColor = 4290095736 (0xFFB5AA78)                                        m_BaseColorValid = true                                         m_Groups = (unsupported vector<CTerrainGroup * >)                                        m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<<Path,TerrainAlpha> >)                                    Priority = 21158 (0x000052A6)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21159 (0x000052A7)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21160 (0x000052A8)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21161 (0x000052A9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21162 (0x000052AA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21163 (0x000052AB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21164 (0x000052AC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21165 (0x000052AD) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21160 (0x000052A8)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21161 (0x000052A9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21162 (0x000052AA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21163 (0x000052AB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21164 (0x000052AC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21165 (0x000052AD)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21166 (0x000052AE)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21167 (0x000052AF) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21162 (0x000052AA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21163 (0x000052AB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21164 (0x000052AC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21165 (0x000052AD)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21166 (0x000052AE)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21167 (0x000052AF)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21168 (0x000052B0)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21169 (0x000052B1) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21164 (0x000052AC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21165 (0x000052AD)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21166 (0x000052AE)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21167 (0x000052AF)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21168 (0x000052B0)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21169 (0x000052B1)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21170 (0x000052B2)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21171 (0x000052B3) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21166 (0x000052AE)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21206 (0x000052D6)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21207 (0x000052D7)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21208 (0x000052D8)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21209 (0x000052D9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21210 (0x000052DA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21211 (0x000052DB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21212 (0x000052DC) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21207 (0x000052D7)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21208 (0x000052D8)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21209 (0x000052D9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21210 (0x000052DA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21211 (0x000052DB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21212 (0x000052DC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21213 (0x000052DD)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21214 (0x000052DE) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21209 (0x000052D9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21214 (0x000052DE)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21215 (0x000052DF)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21216 (0x000052E0)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21217 (0x000052E1)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21218 (0x000052E2)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21219 (0x000052E3)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21220 (0x000052E4) ...                            [16]                                                                     Tex = 0x1CF91920 (see above)                                    Priority = 21223 (0x000052E7)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21224 (0x000052E8)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21225 (0x000052E9)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21226 (0x000052EA)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21227 (0x000052EB)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21228 (0x000052EC)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21229 (0x000052ED)                                                                    Tex = 0x1CF91920 (see above)                                    Priority = 21230 (0x000052EE) ... ...                        m_X = 0 (0x00000000)                        m_Z = 0 (0x00000000)                        m_Parent = 0x01F79A00 (see above)                    m_Heightmap = 0x18A90020 -> 14628 (0x3924)                    m_BaseColour =                         R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 2 (0x02), 0 (0x00), 0 (0x00) }                        G = 255 (0xFF)                        B = 255 (0xFF)                        A = 255 (0xFF)                    m_HeightMipmap =                         m_MapSize = 513 (0x00000201)                        m_Mipmap = (unsupported vector<SMipmap >)                m_SystemEntity =                     m_Id = 1 (0x00000001)                    m_ComponentCache = 0x1426A050 (see above)            m_ComponentManager =                 m_ScriptInterface =                     m_CxPrivate = { pScriptInterface = 0x14199240 (see above), pCBData = 0x14199240 (see above) }                    m = (auto_ptr<ScriptInterface_impl>)                    m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)                m_SimContext = 0x14199228 (see above)                m_SystemEntity =                     m_Id = 1 (0x00000001)                    m_ComponentCache = 0x1426A050 (see above)                m_CurrentComponent = 0 (0x00000000)                m_CurrentlyHotloading = false                m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)                m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)                m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)                m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)                m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)                m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)                m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)                m_DestructionQueue = (unsupported vector<size_t >)                m_NextScriptComponentTypeId = 99 (0x00000063)                m_NextEntityId = 9388 (0x000024AC)                m_NextLocalEntityId = 536870952 (0x20000028)                m_RNG =                     lcf =                         _x = 167104821376358 (0x000097FB1F84B566)            m_DeltaTime = 0 (0x0000000000000000)            m_LastFrameOffset = 0.374014 (0x3EBF7EBE)            m_StartupScript = (unsupported basic_string<char,char_traits<char> >)            m_InitAttributes =                 m_Val =                     px = 0x1428ADA0 -> -281444484054200 (0xFFFF000719810348)                    pn =                         pi_ = 0x14276648 ->                             use_count_ = 1 (0x00000001)                            weak_count_ = 1 (0x00000001)            m_MapSettings =                 m_Val =                     px = 0x1428ADF0 -> -281444484054160 (0xFFFF000719810370)                    pn =                         pi_ = 0x14276668 ->                             use_count_ = 1 (0x00000001)                            weak_count_ = 1 (0x00000001)            m_LoadedScripts = (unsupported set<Path >)            m_TurnNumber = 2116 (0x00000844)            m_EnableOOSLog = false            m_EnableSerializationTest = false    guiMetadataClone =         px = 0x2765DD98 ->             m_Context = 0x1E2EA788 -> (JSContext)            m_Data = 0x1E2E3D20 -> -281440616972288 (0xFFFF000800000000)            m_Size = 1232 (0x000004D0)        pn =             pi_ = 0x2765DC90 ->                 use_count_ = 3 (0x00000003)                weak_count_ = 1 (0x00000001)    playerID = 1 (0x00000001)    basenameFormat =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 47 ('/')    filename =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 47 ('/')    buffer =         m_capacity = 2097152 (0x00200000)        m_data =             px = 0x36441000 -> [8] { 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }            pn =                 pi_ = 0x26B6F4D8 ->                     use_count_ = 1 (0x00000001)                    weak_count_ = 1 (0x00000001)        m_size = 1688818 (0x0019C4F2)    tempSaveFile =         name =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 47 ('/')        size = 1688818 (0x000000000019C4F2)        mtime = 1389954962 (0x0000000052D90792)    tempSaveFileRealPath =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 92 ('\')    now = 1389954961 (0x0000000052D90791)    archiveWriter =         px = 0x00000000        pn =             pi_ = 0x00000000    guiMetadata =         m_Val = -281444077676232 (0xFFFF000731B9D938)    realPath =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 56 ('8')    metadataString = (unsupported basic_string<char,char_traits<char> >)    simStateStream = (basic_stringstream<char,char_traits<char> >)    metadata =         m_Val =             px = 0x30910B98 -> -281444041956944 (0xFFFF000733DAE1B0)            pn =                 pi_ = 0x26B6F878 ->                     use_count_ = 1 (0x00000001)                    weak_count_ = 1 (0x00000001)    status_ = 1389954961 (0x0000000052D90791)SavedGames::SavePrefix (savedgame.cpp:47)    prefix = 0x0028EBC8 -> (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    description = 0x0028EBE4 (see above)    simulation = 0x01F8FEA0 (see above)    guiMetadataClone =         px = 0x2765DD98 (see above)        pn =             pi_ = 0x2765DC90 (see above)    playerID = 1 (0x00000001)    basenameFormat =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 47 ('/')    filename =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 47 ('/')    nextSaveNumber = 32 (0x00000020)    filenameFormat =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 47 ('/')`anonymous namespace'::SaveGamePrefix (scriptfunctions.cpp:264)    pCxPrivate = 0x305D4500 -> { pScriptInterface = 0x305D4500 (see above), pCBData = 0xFFFF0007 }    prefix = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    description = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    GUIMetadata =         m_Val = -281444530338280 (0xFFFF000716BEC618)    GUIMetadataClone =         px = 0x2765DD98 (see above)        pn =             pi_ = 0x2765DC90 (see above)ScriptInterface_NativeWrapper<void>::call<std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,CScriptVal,void (__cdecl*)(ScriptInterface::CxPrivate *,std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,CScriptVal)> (nativewrapperdefns.h:45)    cx = 0x1E2EA788 (see above)    __formal = 0x0028EC9C -> -281444530338280 (0xFFFF000716BEC618)    fptr = 0x005EE490 -> (`anonymous namespace'::SaveGamePrefix)    a0 = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    a1 = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    a2 =         m_Val = -281444530338280 (0xFFFF000716BEC618)ScriptInterface::call<void,std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >,CScriptVal,&`anonymous namespace'::SaveGamePrefix> (nativewrapperdefns.h:103)    cx = 0x1E2EA788 (see above)    argc = 3 (0x00000003)    vp = 0x10100138 -> -281444531083952 (0xFFFF000716B36550)    a0 = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    a2 =         m_Val = -281444530338280 (0xFFFF000716BEC618)    a1 = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    rval = -281444530338280 (0xFFFF000716BEC618)    nameval = 11518742259730280 (0x0028EC3C2CA68768)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)JS_CompareValues (:0)IGUIObject::SendEvent (iguiobject.cpp:460)    this = (unavailable)    type = GUIM_PRESSED    EventName = 0x0028F7F4 -> { (unsupported basic_string<char,char_traits<char> >) }    msg =         type = GUIM_PRESSED        value = { (unsupported basic_string<char,char_traits<char> >) }        skipped = falseIGUIButtonBehavior::HandleMessage (iguibuttonbehavior.cpp:90)    this = (unavailable)    Message = 0x0028F8DC ->         type = GUIM_MOUSE_PRESS_LEFT        value = { (unsupported basic_string<char,char_traits<char> >) }        skipped = false    soundPath = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }    enabled = true CButton::HandleMessage (cbutton.cpp:91)    this = (unavailable)    Message = 0x0028F8DC (see above)IGUIObject::SendEvent (iguiobject.cpp:458)    this = (unavailable)    type = GUIM_MOUSE_PRESS_LEFT    EventName = 0x0028F9A8 -> { (unsupported basic_string<char,char_traits<char> >) }    msg =         type = GUIM_MOUSE_PRESS_LEFT        value = { (unsupported basic_string<char,char_traits<char> >) }        skipped = falseCGUI::HandleEvent (cgui.cpp:153)    this = (unavailable)    ev = 0x0028FAE4 ->         ev =             type = [8] { 3 (0x03), 1 (0x01), 1 (0x01), 255 (0xFF), 77 (0x4D), 1 (0x01), 23 (0x17), 2 (0x02) }            active = { type = 3 (0x03), gain = 1 (0x01), state = 1 (0x01) }            key =                 type = 3 (0x03)                keysym = { sym = 35062093, unicode = 8031 (0x1F5F) }            motion = { type = 3 (0x03), x = 65281 (0xFF01), y = 333 (0x014D) }            button =                 type = 3 (0x03)                button = 1 (0x01)                state = 1 (0x01)                x = 333 (0x014D)                y = 535 (0x0217)            resize = { type = 3 (0x03), w = 35062093 (0x0217014D), h = 6299487 (0x00601F5F) }            expose = { type = 3 (0x03) }            quit = { type = 3 (0x03) }            user = { type = 3 (0x03), code = 35062093 (0x0217014D), data1 = 0x00601F5F }    pNearest = 0x01F5FD18 ->         m_CachedActualSize =             left = 237.000000 (0x436D0000)            top = 524.000000 (0x44030000)            right = 420.000000 (0x43D20000)            bottom = 552.000000 (0x440A0000)        m_Name = { (unsupported basic_string<char,char_traits<char> >) }        m_Children = (unsupported vector<IGUIObject * >)        m_pParent = 0x305D8C08 ->             m_CachedActualSize =                 left = 212.000000 (0x43540000)                top = 184.000000 (0x43380000)                right = 812.000000 (0x444B0000)                bottom = 584.000000 (0x44120000)            m_Name = { (unsupported basic_string<char,char_traits<char> >) }            m_Children = (unsupported vector<IGUIObject * >)            m_pParent = 0x305D8948 ->                 m_CachedActualSize =                     left = 0.000000 (0x00000000)                    top = 0.000000 (0x00000000)                    right = 0.000000 (0x00000000)                    bottom = 0.000000 (0x00000000)                m_Name = { (unsupported basic_string<char,char_traits<char> >) }                m_Children = (unsupported vector<IGUIObject * >)                m_pParent = 0x00000000                m_LastClickTime = [6]                     0 (0x0000000000000000)                    0 (0x0000000000000000)                    0 (0x0000000000000000)                    0 (0x0000000000000000)                    0 (0x0000000000000000)                    0 (0x0000000000000000)                m_MouseHovering = false                m_Settings = (unsupported map<CStr8,SGUISetting >)                m_pGUI = 0x1C2625B8 ->                     m_ScriptInterface =                         px = 0x305D4500 (see above)                        pn =                             pi_ = 0x2765D8A0 ->                                 use_count_ = 1 (0x00000001)                                weak_count_ = 1 (0x00000001)                    m_MousePos =                         x = 333.000000 (0x43A68000)                        y = 535.000000 (0x4405C000)                    m_MouseButtons = 2 (0x00000002)                    m_Tooltip =                         m_State = 1 (0x00000001)                        m_PreviousObject = 0x01F5FD18 (see above)                        m_PreviousTooltipName = { (unsupported basic_string<char,char_traits<char> >) }                        m_PreviousMousePos =                             x = 333.000000 (0x43A68000)                            y = 535.000000 (0x4405C000)                        m_Time = 3.95824e+013 (0x42C2000000000000)                        m_IsIconTooltip = false                    m_PreDefinedColors = (unsupported map<CStr8,CColor >)                    m_BaseObject = 0x305D8948 (see above)                    m_FocusedObject = 0x01F5FD18 (see above)                    m_pAllObjects = (unsupported map<CStr8,IGUIObject * >)                    (too much output; skipping to next top-level symbol)                m_ScriptHandlers = (unsupported map<CStr8,CScriptValRooted >)                m_JSObject =                     m_Val =                         px = 0x00000000                        pn =                             pi_ = 0x00000000            m_LastClickTime = [6]                 0 (0x0000000000000000)                0 (0x0000000000000000)                0 (0x0000000000000000)                0 (0x0000000000000000)                0 (0x0000000000000000)                0 (0x0000000000000000)            m_MouseHovering = false            m_Settings = (unsupported map<CStr8,SGUISetting >)            m_pGUI = 0x1C2625B8 (see above)            m_ScriptHandlers = (unsupported map<CStr8,CScriptValRooted >)            m_JSObject =                 m_Val =                     px = 0x00000000                    pn =                         pi_ = 0x00000000        m_LastClickTime = [6]             0 (0x0000000000000000)            0 (0x0000000000000000)            0 (0x0000000000000000)            0 (0x0000000000000000)            0 (0x0000000000000000)            0 (0x0000000000000000)        m_MouseHovering = true         m_Settings = (unsupported map<CStr8,SGUISetting >)        m_pGUI = 0x1C2625B8 (see above)        m_ScriptHandlers = (unsupported map<CStr8,CScriptValRooted >)        m_JSObject =             m_Val =                 px = 0x30910BE8 -> -281444530895856 (0xFFFF000716B64410)                pn =                     pi_ = 0x26B6F8F8 ->                         use_count_ = 1 (0x00000001)                        weak_count_ = 1 (0x00000001)    ret = IN_PASS    oldMousePos =         x = 333.000000 (0x43A68000)        y = 535.000000 (0x4405C000)    msg =         type = 2685344        value = { (unsupported basic_string<char,char_traits<char> >) }        skipped = (bool)0xE4    timeElapsed = 3.28339e-299 (0x01F5FD181E2EA788)    timeElapsed = 3.28339e-299 (0x01F5FD181E2EA788)    e = 0x00000000CGUIManager::HandleEvent (guimanager.cpp:336)    this = (unavailable)    ev = 0x0028FAE4 (see above)    handled = false    r = 2685668gui_handler (guimanager.cpp:47)    ev = 0x0028FAE4 (see above)in_dispatch_event (input.cpp:62)    ev = 0x0028FAE4 (see above)PumpEvents (main.cpp:192)    profile2__ =         m_Name = 0x006A8630 -> "dispatch events"    ev =         ev =             type = 3 (0x03)            active = { type = 3 (0x03), gain = 1 (0x01), state = 1 (0x01) }            key =                 type = 3 (0x03)                keysym = { sym = 35062093, unicode = 8031 (0x1F5F) }            motion = { type = 3 (0x03), x = 65281 (0xFF01), y = 333 (0x014D) }            button =                 type = 3 (0x03)                button = 1 (0x01)                state = 1 (0x01)                x = 333 (0x014D)                y = 535 (0x0217)            resize = { type = 3 (0x03), w = 35062093 (0x0217014D), h = 6299487 (0x00601F5F) }            expose = { type = 3 (0x03) }            quit = { type = 3 (0x03) }            user = { type = 3 (0x03), code = 35062093 (0x0217014D), data1 = 0x00601F5F (see above) }    profile2__ =         m_Name = 0x006A8628 -> "event"    data = (unsupported basic_string<char,char_traits<char> >)Frame (main.cpp:320)    realTimeSinceLastFrame = 0.013605 (0x3C5EE954)    need_update = true     time = 2376.6 (0x40A29133AFED2CEA)    profile2__ =         m_Name = 0x006A87A4 -> "frame"    need_render = true     profile2__ =         m_Name = 0x40A29133 -> (unavailable - internal error)    profile2__ =         m_Name = 0x40A29133 (see above)RunGameOrAtlas (main.cpp:472)    argc = 1 (0x00000001)    argv = (unavailable)    args =         m_Args = (unsupported vector<pair<CStr8,CStr8> >)        m_Arg0 =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 92 ('\')    res = 0 (0x0000000000000000)    paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 54224        m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0        m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 64736        m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4        m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0        m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 27868        m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 617    replay =         m_Stream = 0x778ECBDD -> (basic_istream<char,char_traits<char> >)    mod =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 64804    zip =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 1843    paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 54224        m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0        m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 64736        m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4        m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0        m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 27868        m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 617    builder =         m_VFS =             px = 0x01DD0000 -> (IVFS)            pn =                 pi_ = 0x00000000        m_Files = (unsupported vector<Path >)        m_TempDir =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 64640main (main.cpp:514)    argc = 1 (0x00000001)    argv = 0x01EBE170 -> 0x01DD9700 -> "D:\trunk\binaries\system\0ad.exe"wmain (wseh.cpp:380)    argc = 1 (0x00000001)    argv = 0x01EBE780 -> 0x01EBE788 -> "D:\trunk\binaries\system\0ad.exe"    utf8_argv = (unsupported vector<char * >)    ret = 32237440 (0x01EBE780)    utf8 = (unsupported basic_string<char,char_traits<char> >)CallStartupWithinTryBlock (wseh.cpp:397)    ret = 0 (0x00000000)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 13 (Insufficient access rights to open file)OS error = 32 (????????????????????)
Link to comment
Share on other sites

Error reasons:

when I pause the game, turn off the computer screen, and then drink a glass of water back and re-open the screen to start the game, when I click on the Save button to save the game entered the name: game1, again press the save button, the game crashes.

Thank you!

Edited by gameboy
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...