Morganiccc Posted April 19, 2013 Report Share Posted April 19, 2013 I love this game, for me, is the best, but it has one drawback is the optimization, I have a pretty bad computer not two but they both begin to slow down in the game you could not fished a little attention to optimizing ask you.If you have any news on this Tell for more ... I also brought about six friends all like but then again optimization makes them disgusted. Quote Link to comment Share on other sites More sharing options...
alpha123 Posted April 19, 2013 Report Share Posted April 19, 2013 (edited) See the list of known problems and this topic for progress. Edited April 19, 2013 by alpha123 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2013 Report Share Posted April 30, 2013 A simple question, what kind of programs to optimizated games using the big commercial studios? Quote Link to comment Share on other sites More sharing options...
alpha123 Posted April 30, 2013 Report Share Posted April 30, 2013 (edited) A simple question, what kind of programs to optimizated games using the big commercial studios?Smart people who think of efficient algorithms. Most of the bottleneck right now is pathfinding. The current pathfinder is a fairly naive A* pathfinder, and is pretty slow. A lot of games either use A* with a quadtree (SC:BW I think, and AoM and some others) or HPA*. The new pathfinder will use JPS, a newer approach that is at least as fast and has some other nice properties. Commercial games also do some clever tricks to make the pathfinder faster. Some of those might already be implemented in 0 A.D. actually, it's just that the short-range pathfinder is too slow for them to be particularly noticeable.I'm not sure how things like the range manager are handled in commercial games - given that they are proprietary as opposed to open source that would be very difficult to figure out.Most big games also use highly optimized renderers, although ours is reasonably fast right now it would be nice to move to a tried-and-true renderer like Ogre3D, but that would be extremely difficult. Edited April 30, 2013 by alpha123 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2013 Report Share Posted April 30, 2013 That was very good explanation, even can be out in a know problem or in wiki explanation about this. I remember empire earth 2 have same problem with optimization. Quote Link to comment Share on other sites More sharing options...
alpha123 Posted April 30, 2013 Report Share Posted April 30, 2013 That was very good explanation, even can be out in a know problem or in wiki explanation about this.Thanks. There's this great page on the wiki: http://trac.wildfiregames.com/wiki/GamePerformance Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2013 Report Share Posted April 30, 2013 not all know about that link or about wiki/trac can be included the link in Knew Problems. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.