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===[COMMITTED]=== AO maps for rocks


Mythos_Ruler
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Done. I've commited the .daes with the new UV coordinates for AO and the AO textures in skins/gaia/ao But I didn't change the material on the .xml actors because I don't know how to add a specific AO map to one of the two variations that appear on the actor. The daes and AO textures are for geo_mineral_01, geo_mineral_02 and geo_stonemine_large

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Thanks Daniel! I'll try to update the actors following that example.

My question about the material rock_bump_spec_ao_test.xml : Do I need a normal map in order to work? I think that some of the slabs textures do not have normal maps, that's why I was going to use just specular and ao without bump. But If the material doesn't require the normal map, I'll use that material.

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Well, that was a full material - with bump(parallax), spec, ao, ect.

You know, parallax maps aren't that hard to do, but yeah, it'll need normal maps. ;)

Maybe it could work without them, but the engine seens to bug when you are supposed to have a material you don't have... hehehehe :P

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