K-Jtan Posted January 22, 2013 Report Share Posted January 22, 2013 (edited) Hello everyone,First let me introduce myself. My name is Cajetan Bouchard, I'm a Master student in Computer Science from Canada. My expertise is in Crowd Simulation in an non-collision envirement. I've been working in C++ for 5 years and an half.And now let me be a newbie. It's my first time I try to contribute to an OpenSource and I'm not sure where to start.K776 started a conversation a few days ago in this thread http://www.wildfireg...showtopic=16991 where he mention that there is a need for an Octree (Oct-tree). I would like to know if someone could provide more information about what are the actual needs ? (what is it for, can it be program in C++, etc.)Also, where do I get all the code, what tool do you use to build and test the code that is develop before it's put in the actual game?I don't know if I will have time to work on this, but I would like to give you my help on this enhancement.K-Jtan Edited January 22, 2013 by K-Jtan Quote Link to comment Share on other sites More sharing options...
FeXoR Posted January 22, 2013 Report Share Posted January 22, 2013 (edited) Welcome to the forum!I think this page should be helpful especially the build instructions and track usage:http://trac.wildfire...rtedProgrammersHave a nice stay Edited January 22, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 22, 2013 Report Share Posted January 22, 2013 Welcome to the community Cajetan! Quote Link to comment Share on other sites More sharing options...
K-Jtan Posted January 22, 2013 Author Report Share Posted January 22, 2013 I think this page should be helpful especially the build instructions and track usage:http://trac.wildfire...rtedProgrammersThank you very much I will look at this documentation during this week Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 22, 2013 Report Share Posted January 22, 2013 The octree would be written in C++. It would be used to speed up the game by providing quick position filtering. There are a couple of places that I know of so far which I mentioned in my reply to that other thread. Quote Link to comment Share on other sites More sharing options...
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