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Question: How can we treat mods that were generated using AI


Grautvornix
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I know this is a potential touchy subject most software developers don't like to see - but there are non-developers (like myself) who are not good enough in coding / SW developing to get a more complicated mod done: Now, If I specify and design and test a mod and ask an AI to code it - what does that mean?

I'd like to discuss a few questions. Finally, it might be usefull to provide  guidance to others what vibe coding implies in this specific case:

  • The mod might be using some code of 0AD  thus automatically inheriting the GPL v2 license. Do I need to tell which parts this refers to?
  • The mod created by the AI should be checked by a tool like scancode (https://scancode-toolkit.readthedocs.io/en/stable/index.html) to avoid using accidentally, and not knowingly, other IPR. (AIs are typically trained with anything they can get including all kind of code repositories on the internet with various license models.) @Asher kindly provided a useful link for consideration  (https://seisan.com/ai-generated-code-intellectual-property-ownership/) but frankly, this leaves quite a few questions open.
  • If a tool like scancode finds some infringement, what can I do? rewrite the code manually? Only use the "generated" code it for myself but not publish it?

If I contributed to writing the mod by creating the ideas, design, specs and test scenarios and finally testing it - just not writing the code - does that justify a partial authorship? What does that do with the "right to use"/"right to publish"?


Questions I'd also like to have your opinion on are these:

  • Would such vibe code be acceptable at all as game mod? Under which conditions? (e.g. state how the mod was implemented, state any known dependencies etc.)
  • Would it help offering instead of the actual code only its design documentation and a few screenshots as an inspiration to actual developers should they want to implement such a function?
  • Would it make sense to provide issue reports of game code identified by the AI when implementing the mod ?

Sorry for the long text, but I'd really appreciate your input and opinion on these subjects!

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