mimo Posted January 5, 2013 Report Share Posted January 5, 2013 hello, I use a ubuntu build from ppa:wfg/0ad.dev, which installs the public mod as a public.zip file in 0AD/binaries/data/mods/public : If I create a simulation directory in this public directory and put there some modified files, everything works fine and the game take my modified files But if I create a mymod directory, i.e. 0AD/binaries/data/mods/mymod, and put there my simulation directory with the modified files and then run with -mod=mymod, only the original game is run Is this a known problem ? or am I doing something wrong ? Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted January 6, 2013 Report Share Posted January 6, 2013 I think you must create a shortcut to pyrogenesis and name it after the name of the folder.Example:C:\Users\Usuário\Desktop\0ad-source\binaries\system\pyrogenesis.exe -mod=mimoThe folder name is mimo.Hmm... since you're using the ppa binary... would be interesting for you to unzip all the files of the public.zip into a public folder, delete the .zip and them try to run it again with your command.Or try to zip your mod folder and use the command.Anyways, since you're modding the game, I reccomend you to try to get the SVN to get the lastest changes made by the team, so your mod could always benefit to get the lastest engine improvements. Not to mention that you could also get acess to the source code and modify it for your mod purposes. Some versions might be instable but, I believe the benefits are much bigger. And, since I have a personal mod too, I use the SVN version and it works with the commands. Quote Link to comment Share on other sites More sharing options...
mimo Posted January 6, 2013 Author Report Share Posted January 6, 2013 Thanks for the answer. I've tried to zip my mod folder and this now works.So when the public folder is zipped and not the mod folder, that does not work (at least on Linux), but when both are zipped that's ok (I've not tried the case where none are zipped, but I guess this should work as that's what you are using). If somebody could point me to the piece of code which manage that, I could have a look. Concerning svn, you are right in principle, but in practise this ppa:wfg/0ad.dev is updated every few days, so that's fine for my needs.thanks again, mimo Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 6, 2013 Report Share Posted January 6, 2013 Still waiting for the day that the game can recognize new folders on its own. Quote Link to comment Share on other sites More sharing options...
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