alpha123 Posted January 3, 2013 Report Share Posted January 3, 2013 (edited) I was playing a game on the 1st, and I got this lovely rendering on the map Phonecian Levant:http://i.imgur.com/90cOG.jpgIt's consistently reproducible, and turning on Water - Use Actual Depth fixes it.Without Use Actual Depth: http://i.imgur.com/tdWNC.jpgWith Use Actual Depth: http://i.imgur.com/52GiO.pngThe following water-related settings are enabled:Water - HQ WavinessWater - Enable ReflectionsWater - Enable RefractionsThese are the default settings for my computer. All other water-related settings are disabled.Attached is the output from dxdiag.exeDxDiag.txt Edited January 3, 2013 by alpha123 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 3, 2013 Report Share Posted January 3, 2013 Hi, we will need more information like your OS, graphics card, driver version, etc. Also which local config settings are you using? Quote Link to comment Share on other sites More sharing options...
alpha123 Posted January 3, 2013 Author Report Share Posted January 3, 2013 Right, sorry. I attached the output of dxdiag to the first post. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 4, 2013 Report Share Posted January 4, 2013 Card name: Intel® G45/G43 Express Chipset Manufacturer: Intel Corporation Chip type: Intel® 4 Series Express Chipset Family Display Memory: 1695 MB Dedicated Memory: 64 MB Shared Memory: 1631 MB Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32Driver File Version: 8.15.0010.2555 (English) Driver Version: 8.15.10.2555 Driver Date/Size: 10/13/2011 11:05:50, 6549504 bytesHmm, that's a fairly low-end GPU and Intel generally has awful drivers, so we might be pushing it to the limits. But it looks like there's a newer driver available, perhaps you could try that? Quote Link to comment Share on other sites More sharing options...
serveurix Posted January 4, 2013 Report Share Posted January 4, 2013 Funny, I have the opposite bug With Actual DepthWithout Actual DepthOn AMD RS880 with radeon driver and mesa 9. (But I know it's a driver issue, not a game issue.) Quote Link to comment Share on other sites More sharing options...
alpha123 Posted January 4, 2013 Author Report Share Posted January 4, 2013 Hmm, that's a fairly low-end GPU and Intel generally has awful drivers, so we might be pushing it to the limits. But it looks like there's a newer driver available, perhaps you could try that?Gee, it runs the game quite well usually (of course not on full settings). I'll install the newer driver sometime. So does this mean it's a driver bug? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 5, 2013 Report Share Posted January 5, 2013 I can't say for sure, someone with more OpenGL knowledge (wraitii or myconid) would need to look at the new fancy water code and see if anything is blatantly wrong. Quote Link to comment Share on other sites More sharing options...
myconid Posted January 5, 2013 Report Share Posted January 5, 2013 The water shader code has gotten a little bit too artsy to debug easily, so I can't readily point to where the problem might be. Maybe wraitii has an idea...alpha123 and serveurix, does it make any difference when you turn on/off reflections, refractions and so on? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 6, 2013 Report Share Posted January 6, 2013 Funny, I have the opposite bug With Actual DepthWithout Actual DepthOn AMD RS880 with radeon driver and mesa 9. (But I know it's a driver issue, not a game issue.)I had this same sort of problem on my GeForce 7600 GS and changing any of the other settings made no difference. Quote Link to comment Share on other sites More sharing options...
serveurix Posted January 12, 2013 Report Share Posted January 12, 2013 (edited) alpha123 and serveurix, does it make any difference when you turn on/off reflections, refractions and so on?Sorry to answer so late. It doesn't make any difference when I turn on/off reflections and refractions, I mean, reflections and refractions are displayed, but the shape of the water keeps looking like this. And I've noticed that the more I zoom in, the thinner thoses stripes are, until they disappear. With full zoom in the water is properly displayed. Edited January 12, 2013 by serveurix Quote Link to comment Share on other sites More sharing options...
feneur Posted January 12, 2013 Report Share Posted January 12, 2013 Just a thought, and something that's probably not related at all, but it should be quick to try: Could you try turning on and off shadows to see if that changes anything? Quote Link to comment Share on other sites More sharing options...
serveurix Posted January 12, 2013 Report Share Posted January 12, 2013 (edited) Just a thought, and something that's probably not related at all, but it should be quick to try: Could you try turning on and off shadows to see if that changes anything?Tooked a few pics while toying with the options.All graphical settings enabled, zoomed out to max :All graphical settings enabled, normal zoom :All graphical settings enabled, maximum zoom in (in fact, stripes are still visible on the shores) :Refractions, reflections, foam, waves and surface shadows disabled (and zoomed out a little, because without reflections/refractions you almost don't see the stripes on the shores) :Disabled the rest (shadows, shadow filtering, HQ waviness), actual depth is still enabled, stripes are still there : Edited January 12, 2013 by serveurix Quote Link to comment Share on other sites More sharing options...
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