Kolopaper Posted December 16, 2012 Share Posted December 16, 2012 Hello, i am trying to find out how to make a map playable!Can you help me? Link to comment Share on other sites More sharing options...
FeXoR Posted December 17, 2012 Share Posted December 17, 2012 (edited) Hi! I hope I can help.Scenario:- Place at least a civil centre (can be chosen and then placed in "entities -> structures/[civ]_civil_centre") of the used civilization (can be set in "Player") for each player.Random map script:- Use "placeCivDefaultEntities([X-coordinate of the players start position], [Y-coordinate of the players start position], [Player ID, 0 for gaia (the player who owns all non-player entities), 1 for the first player and so on], [building placement angle, should be -PI/4]);" for each player.Additionally you would at least have to place some resources of each type (food animals like pigs, food vegetables like berry bushes, wood sources like trees and some of the bushed, Stone and metal) somewhere on the map to make AIs capable of playing this map. The resources need to be placed for player "gaia". Edited December 17, 2012 by FeXoR Link to comment Share on other sites More sharing options...
Kimball Posted December 17, 2012 Share Posted December 17, 2012 Speaking of civ centers, what if we had an "undefined" civ center object that allowed you to pick which faction to play as for any map? Link to comment Share on other sites More sharing options...
leper Posted December 17, 2012 Share Posted December 17, 2012 Speaking of civ centers, what if we had an "undefined" civ center object that allowed you to pick which faction to play as for any map?I think #1198 is related to this. Link to comment Share on other sites More sharing options...
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