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GLSL Errors


Josh
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I get this in the main log when I run 0ad alpha 11 wih GLSL on. (My GeForce 7600 supports OpenGL 2.0)

0 A.D. Main log (warnings and errors only)

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment info ------------- 0(59) : error C5041: cannot locate suitable resource to bind parameter "v_half"

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment info ------------- 0(59) : error C5041: cannot locate suitable resource to bind parameter "v_half"

ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):

ERROR: CRenderer::EndFrame: GL errors occurred

Engine exited successfully on 2012-11-12 at 16:46:13 with 380 message(s), 4 error(s) and 0 warning(s).

Here's some of my config file:

windowed = false

pauseonfocusloss = true

xres = 0

yres = 0

bpp = 0

fancywater = true

shadows = true

shadowpcf = true

vsync = false

particles = true

silhouettes = true

showsky = false

nos3tc = false

noautomipmap = true

novbo = false

noframebufferobject = false

nohwcursor = false

renderpath = default

preferglsl = true

gentangents = true

smoothlos = false

materialmgr.quality = 0.0

materialmgr.PARALLAX_DIST.max = 150

materialmgr.PARALLAX_HQ_DIST.max = 75

materialmgr.PARALLAX_VHQ_DIST.max = 0

Edited by Josh
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